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12/15/2015 9:34:16 AM
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The problem with this post is that by suggesting that removing trials will solve the nerf problem, you're essentially saying that before May, nerfs weren't a problem. Which is untrue. The auto rifle nerf that spawned the blink/ shotgun and Thorn/Last Word Meta happened in the first quarter of 2015, before trials was even thought. Update 1.1.1 The original fusion rifle nerf that brought them down came before trials. Most of the balancing in this game occured before trials. Sunbreakers weren't nerfed because of trials. Sunbreakers weren't shit in trials. Mayhem and public play is where the Sunbreaker shined because the general population didn't know how to deal with them. Pulses weren't nerfed because of trials, Everyone used pulses in every playlist. Thorn wasn't nerfed because of trials, it was just as played in the banner. And hand cannons fell with Thorn and the other exotics. No one was using other hand cannons during that meta because the exotics were outshining them. Well the Fulcrum was good one but only if perfectly rolled. I also find it problematic that you lump the folks who enjoy trials in with the players crying for nerfs. Trust me, if you're crying for a nerf, you're probably not having fun. If you were having fun, you wouldn't be asking for a change. If they remove trials, Banner will retake its throne as the place to use the Meta, so when that happens should Banner be removed too? Nerfing has nothing to do with what gametypes are in place and who they cater to, but it has everything to do with what type of players ask for nerfs. It's the players who refuse to learn from their losses, and those players will continue to exist whether trials is in the game or not. This game has way too many weapons in it for them to perfectly balance it. It's never going to balanced. And even if they do get it right by some miracle, there's still going to be the vocal minority saying something is over powered, and Bungie will inevitably rebalance the game again. That's the nature of the beast. Once you come to accept that, you'll do what I've been doing since the game came out, riding the waves of rebalances and learning how to play different Metas. There's nothing wrong with that and it makes you a more adaptive player, in both PvE and PvP. And once you figure that out, you'll find it much easier to play outside the meta and continue to succeed. This isn't like you. You're smarter than this Sols.
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  • This godforsaken game has finally "taken" what little sanity Sols has been trying to hold onto, its destroyed his thought process.

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  • Edited by Lost Sols: 12/15/2015 10:58:08 AM
    Morning z. Appreciate your thoughts, but what precipitated this post is the number of responses I've gotten to arguing nerfs with people and their defense is "yeah but you haven't faced a team using it in Trials". To which I've responded, if Trials is your justification then maybe it should be removed. I would hope that you could see that the point here isn't to remove Trials from the game. It's a radical topic and a radical idea, but the point is that something radical needs to be done to alter the trajectory of their "balancing" design. While I respect that you've come to terms with the ever changing meta and playing different weapons, I wholeheartedly disagree with the practice of being forced into change. I have always used different weapons and classes because there were so many that were great and finding them should be fun, not a job. Once you start dictating forced metas, it becomes a job to have to play shit you don't like. Finding a weapon you truly love is what makes a shooter fun. And Destiny always had tons of great weapons in every weapon class. The problem was never that any particular class truly outshined any other, but that most players felt if they weren't using what was "popular" that they didn't stand a chance. It was completely Dumbo's feather and I've posted on that more than once (most notably with Thorn). As for what Trials has or hasn't been responsible for, we'll have to disagree on that as well. Thorn was never an issue in IB, it was Trials that turned an admittedly obnoxious weapon (because players hid and camped with it, not because it was OP) into the scourge of the Crucible. Sunbreakers never dominated Mayhem that I saw. Golden Gun was the best Mayhem super and paired with infinite Tripmines... As for the fated 1.1.1 it dropped in April and while it did destroy ARs, it wasn't the wholesale destruction across the board that would become commonplace post Trials. The simple fact is that they do and always have balanced on use and almost never on actual weapon performance and the problem is that, as bad as that is in every other Crucible mode, Trials magnifies weapon use and skews overall weapon perception. Once they started trying to balance around that game mode, it was "batten down the hatches" because all bets were off and NOTHING was immune to Wisnewski's scrying eye. So the tldr: Do I actually want Trials removed? No. But there needs to be dialogue on the nerf problem before another weapon or God forbid another entire class of them gets destroyed.

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  • Sunbreakers didn't dominate Mayhem (Nightstalkers are too effective at playing Fun Police...) But they DID dominate objective-based play. Rift. Control. Zone Control....even Clash. Any play mode where players clustered in one location.....a Sunbreaker super could single-handedly annihilate an opposing team...or break their control of an objective. God Forbid you actually have to play a team with multiple SBs on one side in a control match.

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  • Bump

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  • Agreed

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