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12/15/2015 4:55:44 AM
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The problem is not Trials itself, the problem is not even nerfing a.k.a. Weapon balancing. The problem is Bungie have [u][b]ABSOLUTELY NO DAMN IDEA[/b][/u] how to balance. They use a sledgehammer then smash the living daylights out of the exactly wrong stat to fix their problem. Let's look at the original AR nerf. The problem with ARs was they are a gentle skill curve weapon that is forgiving to low skill players. The problem with this is that the excessive range and accuracy made them utterly dominant in the hands of a semi-decent player. Real solution: increase spread and decrease accuracy at mid-long range so skilled players can't use them as auto-snipers but unskilled players can still spray n pray at closer ranges Bungie solution: Nerf damage into the ground so it becomes useless in both PVP and PVE (high range accuracy means little in PVE). WTF did damage have to do with anything? Retarded. It just hurt the gun in total but especially in PVE where they weren't a problem. If Bungie had of tweaked far range spread on ARs non of the PVE player base would have noticed. A similar example can be found in their ADS/turn speed nerf for shotguns, sheer stupidity, again nerfing the wrong aspect of the weapon. Shotguns need balance but absolutely not the way Bungie has done it. The problem is not balancing, the problem is Bungie suck at it.
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  • https://www.bungie.net/en/Forum/Topics/0/Default/None/%23realbalanceisnotbalanced

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  • Been saying those same things since last April. How do they test in their sandbox that has no real world issues like lag to contend with? Also, why do mass changes? If you are trying to fix ARs, but you screw with everything else too, how can you ever know what the AR change did and what was the changes to everything else? It's -blam!-ing madness.

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