Sigh...another boring ass post about how it's always hunters...but you warlocks and Titans seem to forget that you got arc blade and arc bolt grenades Nerfed and got a perk removed from our skill tree for a month (granted because some abused the glitch) because of how hard you guys whined.
Yet warlocks have a one hit kill grenade because of burn with the fire bolt grenades, (when arc bolt never did that) that hasn't been touched because of hunters. Nor your bs one hit melee from a mile away.
Titans had a super that was more op than bladedancer ever was and when it got a [u]slight[/u] nerf to bring it down into reasonable playing field while getting a buff to the other two subclasses like they've been asking forever all you people still can shout is "HUNTARDS WILL GUT STORMCALLERS NERFED DAAAAAAA." When the stormcaller is actually balanced by limitations of range, mediocre armor resistance, and zero health regen making them a high risk high reward super.
Hypocritical morons.
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Ha. This is evidence alone on how your class turns upon itself like the feral animals you are. The whining Hunter has been around much longer than a Warlock or Titan. The Gunslingers wished Bladedancer nerfed... Fools. And our firebolts never OHK. Just close. You can hide the truth if you wish, but I refuse to let my fellow warriors be blinded
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Wow! The hypocrisy burns. You are probably the most ignorant person I have ever come across on the forums. Holy crap these forums are toxic. How can people be this stupid?
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Dude it's a joke calm down. Hunter is my favourite class, but you don't see me getting offended.
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I'm not offended, just annoyed by stupidity from the annoying amounts of these posts clogging the forums.
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Edited by Hawpy: 12/5/2015 2:03:15 PMFirebolts can't kill in one hit unless you're tens of light levels below, in a level-advantages enabled mode...............
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No, you just put both burn perks on. Vikings funeral and the other one. Automatic death from burn from Melee or grenade
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As a Sunsinger that uses Firebolt/Viking Funeral/Touch of Flame as standard, I can guarantee that it will never kill from full health. They couldn't do it it before 2.0, and they certainly can't do if after.
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As someone who was just playing as a sunsinger for about 6 games last night with that set up, yes it does. Every single person touched from the grenade died unless they had max armor in which they had barely a sliver left.
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Impact = 75 dmg Burn = 10*7 dmg 75+70=145 Minimum health is around 180 It doesn't take much to kill them after the grenade has hit, but the grenade can't kill on its own.
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This is true. I usually don't hit them with that grenade until after I've shot them at least once so they will burn to death. I also find it hilarious to chuck a solar grenade at my own feet and have a melee battle with flame shield on. I hit them once, they burn and my grenade incinerates the rest of their health while I'm still sitting there full health with just my shield gone. Sunsingers are the damn melee kings if you use their perks right. A striker is a champ once maybe twice per life but the recharge is so fast on sunsingers you can do it in every single encounter.
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Happens to me all the time, I burn to death from full health after one grenade. Did it several times last night playing as one
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There's no point formulating a sensible reply, you'll just ignore it with your Huntard logic
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Oh the logic of personal experience, see ya later bitch!
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Your 4 days as a Warlock to my 42 days? I know I'm going directly against what I said, but I can't miss this opportunity. Who has more personal experience, eh?
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Ok, I'm sorry for misinterpreting.