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originally posted in: Do your job bungie
11/29/2015 7:19:09 PM
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If only this would happen and so much more could be implemented that many mmos already do. A larger Persistant world where the players can affect it would be great for patrol players. Players on patrol can secure areas that benefit the tower and all guardians. Positive effects: buffs(blue flame, rep), resources, tranzmat zones etc, Temporary Light level boosts etc. Ex: patrol players could potentially help out on the Sabre Strike during the Warsat battle, prevent drop ships from incoming etc. The less areas secured the more powerful enemies are everywhere including patrol/strikes/Raids. Negative Global effects: modifiers, less rep/exp, less loot chance(Evil) etc. The solo player would be indirectly helping raiders/strikers. Specific planetary patrol based rep would be added as an incentive. Enemies would actively try to resecure areas like the defend the conflux events on Venus. Raid tier boss events that alert all players within one zone away. The more players included ups the mob count and difficulty. Orbital strikes to piss off snipers lol. Raid tier rewards limited to three times a week for each character (will definitley need some balancing). Can still get regular drops like Engrams, Rep, coins, marks etc. after boss rewards cap limit. Failure would spike up the negative effects on that planet and potential galactic effects.
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  • Bump! I'm Down for that. The game keeps talking about his we're at war, trying to survive, "fallen are scratching at the walls". But nothing in the game feels like that. It's pathetic.

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