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Destiny

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Edited by FTP187: 11/22/2015 8:09:10 AM
131

Why Don't the Weapon Balancing Team @ Bungie Just Admit They are Clueless and Call it a Day

So I read over the weapon balancing that is coming in December and what a shocker PvE will suffer once again. We are back to exactly where we were last year this time. Let me save all the people who are going to create nerf threads come December some time. Nerf Auto Rifles, Nerf Fusion Rifles. Same time last year, the AR/FR combo was the meta in Crucible, Shotguns and Pulse Rifles were useless in PvP and PvE, and scout and snipers were the same place as they are today (unchanged) I have no clue what are all these tests Bungie conducts, but obviously they do not know what they are doing. Is it me, or are they just reversing the nerf that they did to A/R the last time they broke them. And they are reversing the Pulse Rifle buff back to when they were broken. I have no idea why Bungie insists on nerfing a weapon type into the ground so it becomes unusable. They need to start buffing just the weapons that lag behind. Buffing one class while nerfing another has not worked to date, it has always lead to one weapon type being severely broken. They are not balancing anything, we are just switching from one weapon type to another with every update.

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  • I sorta agree, why did they not nerf pulses say 4 %, making it 8 % is too much. Hand cannons should never have been the only primary where bloom and RNG dictates where your shots go, that was just nuts. Legendary hand cannons should be good up to medium range, otherwise they are pointless. Shotguns were fine except the felwinter / party crasher / conspiracy range type, all they had to do was nerf the range by putting a range cap of say 30 %, as the faster firing shot guns were fine. Limit special ammo amount to say 4 rounds per pick up and all would be better,

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