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Edited by auragamee: 11/22/2015 6:41:26 AM
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REDEEMED - Eliksni Subclasses

[b][u]THE REDEEMED - ELIKSNI[/u] [i]Turn from your ways, my weary foe. The Light can relieve your woe.[/i][/b] [url=https://www.bungie.net/en/Forum/Post/174681173/0/0]Original Post[/url] [u][b]SCORCHER[/u] - Solar Subclass[/b] [spoiler][b][u]GRENADES[/u][/b] FIRE BOLT GRENADE SWARM GRENADE [b]SCORCH GRENADE-[/b] Throw an explosive from a Scorch Cannon. Tapping LB (L1) explodes on contact, holding it will charge up the grenade's damage, much like a Scorch Cannon. [u][b]JUMP:[/u] BOOST-[/b] This jump is a quick boost in whatever direction you are looking. (Think of the Jump Packs from Battlefront) SPEED BOOST- The Boost's speed is increased. LONGER BOOST- The Boost lasts longer and gets you further. HIGHER BOOST- The Boost gets you higher. [b][u]SUPER:[/u] SCORCH CANNON-[/b] Wield a cannon of the flame, with seven shots of pure destruction. (Lasts long enough to fully charge three shots [instant kill in Crucible] or plainly shoot all seven [two-shots in Crucible]) [u]TIMED DETONATION[/u]- Allows you to fully charge six shots. [u]DOUBLE UP[/u]- Fully charged shots deal double damage. [u]CLEANSING BURN[/u]- Fire a fully charged shot at a teammate to regenerate their health. Once per Scorch Cannon activation, revive one teammate with a fully charged shot. Does not work if there is still a timer on their revive. [u][b]MELEE:[/u] BASH[/b] STUN [u]FLAMING STOCK[/u]- Bash applies a burn effect to enemies. [u]LIFE STEAL[/u]- Gain half of the damage dealt with Bash in health. [u]ATTRIBUTES I[/u] MOBILE MACHINE TANK QUICK RECOVERY [b][u]MODS I[/u][/b] [u]CIRCLE OF LIFE[/u]- Kills with Scorch grenades recharge your super faster, and kills with Scorch Cannon charge your Scorch grenade. [u]ARSONPHOBIA[/u]- Taking Solar damage has a chance to turn you invisible. [u]VAMPIRE[/u]- Taking damage recharges your melee faster, and taking melee damage charges your melee. [u]ATTRIBUTES II[/u] ROUNDED BULLETPROOF SPEED DEMON [u][b]MODS II[/b][/u] [u]SUPER SCORCH[/u]- Scorch grenades and Scorch Cannon shots have a larger radius and deal extra damage. [u]EROTIC EXPLOSIONS[/u]- Gain a second grenade. [u]SWORD[/u]- Hold RB (R1) to pull out a Shock Blade that deals the damage of your subclass (in this case, Solar). The Shock Blade has extended range and deals extra damage. Lasts for fifteen seconds, the cooldown on this is one full minute.[/spoiler] [u][b]PRIMER[/u] - Void Subclass[/b] [spoiler][b][u]GRENADES[/u][/b] MAGNETIC GRENADE VORTEX GRENADE [u]BLAST GRENADE[/u]- Throw a Void explosive that is not affected by gravity and annihilates the targets it passes through. (Brings a target's health down to half in the Crucible) [u][b]JUMP:[/u] BOOST-[/b] This jump is a quick boost in whatever direction you are looking. (Think of the Jump Packs from Battlefront) SPEED BOOST- The Boost's speed is increased. LONGER BOOST- The Boost lasts longer and gets you further. HIGHER BOOST- The Boost gets you higher. [u][b]SUPER:[/u] PRIME-[/b] Summon a Prime Servitor to fight for you. Lasts for twenty seconds or until the Servitor dies. [u]OPTIMAL PRIME[/u]- Prime lasts longer and withstands extra damage. [u]POWER PRIME[/u]- Prime deals twice as much damage. [u]MINI PRIME[/u]- The Prime Servitor spawns smaller Servitors that seek out nearby targets and explode. [u][b]MELEE:[/u] BASH[/b] STUN [u]ETHEREAL[/u]- Dealing melee damage gives you a portion of your health back (a third). [u]EMBRACE[/u]- Melee a teammate to heal them when nearby. Can be done once every fifteen seconds. [u]ATTRIBUTES I[/u] MOBILE MACHINE TANK QUICK RECOVERY [u][b]MODS I[/b][/u] [u]BUILT TO SERVE[/u]- The Prime Servitor can heal you and your teammates when standing nearby. [u]EROTIC EXPLOSIONS[/u]- Explosive effects are increased. [u]PRIME VERSATILITY[/u]- Prime spawns where you are looking rather than next to you. Press LB (L1) and RB (R1) at any time during Prime (if Mini Prime is active) to throw a smaller Servitor that seeks out nearby targets and explodes. [u]ATTRIBUTES II[/u] ROUNDED BULLETPROOF SPEED DEMON [b][u]MODS II[/u][/b] [u]RECRUITMENT[/u]- The Prime Servitor has a very slim chance to recruit damaged enemies to your aid. Does not work on Majors or Ultras. [u]SELF DESTRUCT[/u]- After the duration of Prime, the Prime Servitor seeks out an enemy and self-destructs, dealing massive damage. [u]SWORD[/u]- Hold RB (R1) to pull out a Shock Blade that deals the damage of your subclass (in this case, Solar). The Shock Blade has extended range and deals extra damage. Lasts for fifteen seconds, the cooldown on this is one full minute.[/spoiler]

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  • This won't happen due to the Fallen being corrupted by the darkness. And I assume the light find in guardians is similar to radiation mutations. Every human was exposed to the light, but only like a few were changed by it. And there is no living fallen that was exposed to the traveller's light. Also the fallen are a race not a class.

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    • I never said Fallen were a class. Go read the original post, dumbass. And if it's true that Fallen were corrupted by Darkness, Variks couldn't exist. I never said they had the Light in them, they fight for the Light.

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