Look I hate them as much as everyone else. We'll start with that lmfao. I feel very underpowered and I'm already preparing myself for their upcoming air-dodge. That aside I don't wish the worst for them and if you prefer them, well to each their own.
So with all that said here are some changes I feel could be made and still keep them on a fair level with all others:
Let's start off with what I feel is the worst:
Cauterize: Enemies felled by your fire regenerate health
Problem here is, one the hammer to me equates to golden gun only your given a lot of room to miss with the hammer (assuming you don't have flame seemed) and still one shot someone.
My ideas:
1: Make it so that they have to get 2-3 kills before it regens health. It would still be murderous but at least they won't be spamming health regen.
2: 10%-15% Armor rating reduction OR no enhanced armor while in Sunbreaker. This obviously would negate the first idea as I feel that might make a titan a bit squishy.
Hammer should be reduced by 1-2. 4-5 seems more than enough. You have enhanced armor so unless you're getting sniped you pretty much get free kills till it ends. This of course could be offset with Fire keeper as it's thing is to give you overshield and more hammers.
Which brings me to my next point. You should only be able to choose one of those. As far as I know you can use it like the bubble and constantly get that OS back. Good for PvE; cheap for PvP.
I'm open to ideas here and would like to get a decent convo. I main a Hunter so I'm not too familiar with Titan. I'm not trying to cause trouble or complain aside from what I've stated. Just think these are reasonable ideas and wouldn't break them too much if at all.
But that's just my opinion. I'd like to hear what other people think.
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Edited by Mr n the Mrs: 11/22/2015 2:41:14 PMThe only way i would ever agree to rule 1 is if everything that regens health has to take 2-3 kills. Red death Blink strike (blade dancer) Hungering blade (blade dancer) Energy drain (warlock punch) Warlock self res with overshield melee (which is pretty much a rediculous way for a lag switcher to basically melee point blank shottys to death 1 shot) Titan punch striker Titan shoulder charge (with melee perk) So in my opinion no it should gain health per kill in pvp. Also reduction on amount of hammers also no. Reason being, some people are good at hammers, some arent, get rewarded for being better at hammers, you get more orbs for team mates. If they arent, it doesnt change anything except people just running around dodging for a few moments just like warlock lightning or you have the option to fight back if you know how. In my opinion, if you were going to nerf anything it should be the radius of the striker FoH. Too big and it also is impossible to be above it when they slam unlike a nova bomb that you can be above it, you just have to be way above it. Also if i may add, the titan has 2 offensive classes now. The striker that you can pop and kill people with and now the hammers. When did you ever pop a bubble and it was offensive? It was a defensive move that could result in kills if used properly but often met by very offensive supers that took the bubble out and multi kills galore. Hunter has 3 offensive sub classes Golden gun Blade dancer Tethers (both offense and defense depending on a characters use of choice) Warlock Sunsinger (when used properly) its very offensive Voidwalker...oh nova bomb And now lightning Think about it deeply The titan needs to be left alone. Its not fair because people dont think about the best way to beat them. I can think of ten different ways to beat/avoid them that ive done. I wont divulge that info because i want to keep my strategies to myself. I wreck hammers coming at me and have no problem using them either. As far as im concerned, as long as the titan cant blink. Eat my hammers