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Edited by Paradox1055: 1/13/2017 4:25:12 AM
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Exotic Ideas

[b]THANK YOU GUARDIANS!! With all of your help and ideas, I hit 1,000 comments! I will be working on a community based exotic in honor of this community effort![/b] [b]Exotic Ideas 2 Link[/b]: https://www.bungie.net/en/Forum/Post/191970608/0/0 Primary: Assault rifle- No Other Choice "In dire situations, only one opinion is available" Perks are Focused Fire and Last Chance (Getting a kill at low health lowers the damage taken) Scout rifle- Sword and Shield "The strength of one comes from his defence" Perks are Extended Range, Armor piercing rounds, and a choice of Broaden the shield (3 consecutive kills grants an over shield) or Sharpen the sword (3 consecutive kills grants bonus damage) Hand cannon- Skill Unknown "Wielders became so skilled, it was a paradox" Perks are Final Round and Specialist (Hand loaded and Return to Sender) Special: Sniper- Doctor's Medicine "Headache? I can cure it" Perks are Return to Sender, Third Eye, Snapshot, and Doctor's Pill (Precision kills cause enemies to explode and returns health to player) Shotgun- Surprise "Slugs make a great gift" Perks are Hammer Forged, Light Weight, Slug Rounds (Extended Range and no spread) Fusion rifle- Time Flux "Time moves forward with your permission" Perks are More impact penalty to rate of fire, and Chrono's Revenge (One shot slows down enemies) Heavy: Rocket launcher- Poseidon's Wrath "A weapon worthy of a god" Perks are Javelin, Army of one, Trident (A rocket fired splits into three rockets and tracks different enemies) Machine gun- Hellfire "Who needs a rocket launcher, I can send one hundred explosions" Perks are Persistence, Surplus, Light them up (a random bullet is an explosive round that blinds nearby enemies) If you have any ideas, please leave them down below. Edit 1: This thread has got a lot of weapon ideas. May I say awesome weapon ideas? If you have any ideas for armor as well, feel free to post them. [b]Quick Announcement[/b]: My friend (FJFSOM656) has started a mini series called Exotic History. It's a small community project where you guys can make an exotic and post it here. In the spoilers tab, put [i]#writemyexotichistory[/i]. Here is a link to his table of contents for more details. https://www.bungie.net/en/Clan/Post/1371758/183820389/0/0 [b][u]Time's Reclamation[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/172642296/0/0 [b][u]Huntress of the Woods[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/175315752/0/0 [b][u]Combined Light[/u][/b] [u]Community Exotic[/u]: https://www.bungie.net/en/Forum/Post/176432982/0/0/1

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  • Edited by Freyja-1: 11/13/2015 2:21:37 PM
    Hymn of Revolution Hand Cannon (Exotic Primary Weapon) [i]The shot heard around the world.[/i] Attack: 290 Rate of Fire...[****________________] 20 Impact...........[********************] 100 Range............[******______________] 30 Stability.........[****________________] 20 Reload...........[****________________] 20 Magazine: 1 Reserve: 19 -Kinetic Damage -Sidearm (Exotic Perk): This Exotic Hand Cannon can be equipped in the special weapon slot -----Steadyhand IS (+6 Stability, +8 Reload) -----Focus Lens FLA5 (+10 Range) -----Sureshot IS (+2 Stability, +12 Reload) -Call to Arms (Exotic Perk): Precision kills increase damage dealt by nearby allies for a limited time (5% damage increase, stacks with weapons of light, 10-meter area of effect diameter, lasts 10 seconds) -----Speed Reload (+50 Reload) -----Single Point Sling (Switch weapons faster, move quicker while aiming) -----Hammer Forged (+40 Range, -10 Reload) - Third Eye (Radar stays active when aiming down sight) -Hidden Perk: Luck in the Chamber (One round in the magazine does an additional 33% damage) Mercury Bow Sniper Rifle (Exotic Special Weapon) [i]Just hope the impact kills you.[/i] Attack: 290 Rate of Fire...[****________________] 20 Impact...........[********____________] 40 Range............[**************______] 70 Stability.........[******______________] 30 Reload...........[**********__________] 50 Magazine: 2 Reserve: 10 -Kinetic Damage -----TacSys SLS15 (x2 Zoom, -10 Range, +15 Stability, +5 Reload) -----Ambush SLH25 (x0.5 Zoom, -15 Range, +20 Stability, +10 Reload) -----EagleEye SLR20 (x5 Zoom, +20 Range, +5 Stability, -8 Reload) -Mercury Poisoning (Exotic Perk): rounds deal lingering damage and slow target for a short period of time (5 damage/sec and -2 AGL for 5 seconds) -----Custom Optics (Precision glass for lower zoom, wider view) -----Reinforced Barrel (Increased range, reduced stability) -----Appended Mag (Increased magazine capacity, slower reload) -Hidden Hand (Weapon gains better target acquisition) -Hidden Perk: Take a Knee (Accuracy is increased when crouching) The Prophet’s Blade Shotgun (Exotic Special Weapon) [i]"I am...[/i]" Attack: 290 Rate of Fire...[*****_______________] 25 Impact...........[**************______] 70 Range............[*___________________] 5 Stability.........[******______________] 30 Reload...........[****________________] 20 Magazine: 6 Reserve: 14 -Arc Damage -----Smooth Ballistics (-5 Range, +10 Stability) -----Soft Ballistics (-5% Damage, +10 Stability) -----Linear Compensator (+5% Damage, +5 Range, -10 Stability) -Range Finder (aiming increases effective range) -----Snapshot (Aiming this weapon is incredibly fast) -----Speed Reload (+50 Reload) -----Lightweight (+2 AGL) -The Prophet’s Bane (Exotic Perk): Wielding this weapon increases melee range (5% increase). Kills with this weapon and melee kills increases range and movement speed for a limited time (10 seconds). Additional kills with this weapon or melee while this perk is active further increases range and movement speed (stat increase is not additive, additional kills do not reset timer): ---1st kill: +5 range, +3% movement speed ---2nd kill: +10 range, +6% movement speed ---3rd kill: +15 range, +9% movement speed -Hidden Perk: Kneepads (slide distance is increased when holding this weapon) R’ukt’s Hammer Shotgun (Exotic Special Weapon) [i]"And thus I refute thee." – Valus R’ukt to the Cabal Imperial Command[/i] Attack: 290 Rate of Fire...[****________________] 20 Impact...........[****************____] 80 Range............[**__________________] 10 Stability.........[***_________________] 15 Reload...........[****________________] 20 Magazine: 5 Reserve: 15 -Void Damage (Note: This weapon fires a blast of void energy in place of projectiles.) -----Aggressive Ballistics (+10% Damage, -5 Range, -5 Stability) -----Linear Compensator (+5% Damage, +5 Range, -10 Stability) -----Field Choke (+5% Damage, +12 Range, -15 Stability) -Rangefinder (Aiming this weapon increases its effective range) -----Speed Reload (+50 Reload) -----Fitted Stock (+25 Stability) -----High Caliber Rounds (Rounds stagger targets, slows weapon handling) -Brute Force (Exotic Perk): Enemies killed by this weapon violently explode (similar to the Voidwalker’s Bloom ability modifier). -Hidden Perk: Crowd Control (Kills with this weapon grant bonus damage for a short time, does not apply to explosions caused by Brute Force) R’ukt’s Wrath Rocket Launcher (Exotic Heavy Weapon) [i]"The flames of his betrayal burn bright within the Cabal Empire" – Legend of Valus R’ukt, the Fist of Blood[/i] Attack: 290 Rate of Fire...[********____________] 40 Blast Radius..[***********_________] 55 Velocity.........[**********__________] 50 Stability.........[**************______] 70 Reload...........[**********__________] 50 Magazine: 3 Reserve: 3 -Solar Damage -Cabal Fury (Exotic Perk): Unloads entire magazine in a single burst. -----Hard Launch (More velocity and blast radius, increased recoil) -----Confined Launch (Greatly-reduced recoil, significant penalty to velocity) -----Warhead Verniers (More velocity and blast radius, increased recoil) -Flames of Insurrection (Exotic Perk): Splash damage ignites targets, causing damage over time. -----Flared Magwell (+100 Reload, -10 Stability) -----Heavy Payload (+40 Blast Radius, -10 Velocity) -----Javelin (+40 Velocity, -10 Stability) -----Tracking (shells fired from this weapon track targets) -----Grenades and Horseshoes (rockets detonate early based on proximity to target) -Hidden Perk: Surplus (Expect to find more ammo for this weapon) R’ukt’s Vision Machine Gun (Exotic Heavy Weapon) [i]"I see naught but clouds of dust." –Valus R’ukt upon observing the Sol System[/i] Attack: 290 Rate of Fire...[**************______] 70 Impact...........[**********__________] 50 Range............[*******_____________] 35 Stability.........[*****_______________] 25 Reload...........[****________________] 20 Magazine: 30 Reserve: 60 -Solar Damage -Hip Fire (This weapon has bonus accuracy while firing from the hip) -----Aggressive Ballistics (+10% Damage, -5 Range, -5 Stability) -----Linear Compensator (+5% Damage, +5 Range, -10 Stability) -----Smart Drift Control (-15 Range, +20 Stability) -Spray and Play (50% faster base reload speed when magazine is empty) -----Armor-Piercing Rounds (Rounds overpenetrate targets, slows down weapon handling) -----Fitted Stock (+35 Stability, -20 Range) -----Extended Mag (Magazine capacity increased by 30%) -Relentless (Exotic Perk): Precision kills grant increased rate of fire (+30 Rate of Fire), reload speed (+30 Reload), and armor (+3 Armor) for 10 seconds. Additional precision kills refill magazine while Relentless is active; timer is not reset upon additional kills. Relentless has a cooldown of 10 seconds.

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