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11/12/2015 1:46:29 AM
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Few (if any) games can support hardcore players at several hours per day over the course of months [i]without[/i] employing those "addictive" features. It's a design quandary: how do they manage a finite amount of content to satisfy a community with a limitless appetite for relevant gameplay? Before making a purchase like TTK, I need to ask myself "if I only play through each activity one time, is it worth it?" If yes, then a progression system that rewards continued play is added value. If not, it will cause feelings of "grind" or fatigue in repeated activities.
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  • What I don't really understand is WHY they want us hopelessly addicted. Hear me out... This isn't a subscription based game. They make there money through purchases. Wouldn't it be better if every purchase left the player with a [i]good[/i] taste in their mouth? Not them getting burnt out through repetition, unfair rewards and other assorted bullshit? I'm not an expert, I just don't quite get WHY they want us playing for hours each day. It costs money to run servers haha.

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  • In essence, the more people who quit because they "beat the game," the worse the experience for everyone else. Consider Skolas: in House of Wolves, hardcore players were max level and had everything ascended within three weeks. Many people stopped playing PoE 35 because there was no incentive. That meant that skilled players were not in the pool of active players, which made things more difficult for players who were behind. A [i]lot[/i] of players spent far too long trying for Triumphs because the community wasn't cohesive. In essence, "addiction" to some and "incentive" to others is a vehicle to keep an active community interested. I honestly don't see anything malicious because they have little to gain (no subscription or non-cosmetic microtransactions) but a lot to lose the more people burn out. They need to tweak things for sure.

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  • I am honestly shocked at how logical you're being man. On the destiny forum. Short respond because I totally agree, thanks for the comment.

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  • Sorry about that. I'll try to fit in... *ahem* [i]git gud scrub!![/i] Better?

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