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originally posted in: Should Old Raids Be Relevant Again?
11/9/2015 8:04:14 PM
2
[quote]Are you a programmer with intimate knowledge of how that all works? Is it a simple enter X value and done? What about the weapons ? Do we just instantly get 320 fatebringer etc which would ruin every other gun out there? Burns were removed so now those all have to be reworked. What about the story of the game and fact we already beat tge old raids. Crotas just as viable as his dad with loot and we keep killing him while we kill his dad? [/quote] I've programmed a few indie games, and based on actual interviews with the developers (yes, I watch those), yes, that is how it works. Imago loop can already drop with identical stats to fatebringer but without arc burn, so no, that's not an issue either.how many times did we replay those raids? That's already a problem with linear Continuity, if we beat crota once and for all, why did we go back in to do again the next week? (Hint, because loot drops sucked). [quote]Im not a programmer in the slightest but know there is more to it then a "simple" fix. Theres shit we'd never even thought of that would create issues. The heavy ammo bug was there for how long and pertained to it causing problems down the line with other stuff. A simple fix was screamed from the community but wasnt the case. Quiver bug thats recently disabled because it wasnt a quick fix. .... now you want an entire raid, armor, weapons retooled? [/quote] You are not a programmer, I am. So let me explain the difference between patching an erroneous bug and updating new content. Bugs are unpredictable glitches in code that take hundreds of hours to track, THE original code needs to be reworked around the faulty line or behavior. Heavy ammo and nightstalker glitch exist in the background code, for every instance of the game, so there are a multitude of factors to Consider when developing a patch. VoG on the other hand, already has a mode(hard) with fixed enemy level, raid drops, and working mechanics. The onlychange that would need to be done is (as I already said) changing that level variable and using a new sql table to store the loot drops. [quote]No thanks gimme a new raid and new content. I think majority of bitching for old stuff brought back is they are the people having trouble with current content difficulty. They cant beat hard mode oryx or go to lighthouse easily so bring back their glory days of Atheon and fatebringer.[/quote] Noone is trying to REPLACE new content. They just feel as though all the old content is pointless, making the current endgame two activities that can only be done for gear once per week. Progress is limited and old, enjoyable activities would be a good alternate Avenue for (slightly lower level but still viable) gearing up.
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  • theres no need even to make a new sql table if you dont leave the old stuff in the code but because destiny is still a game where you can buy only the vanilla itteration it has to be maintained in the way your thinking

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  • Exactly. It doesn't require that many resources to replace the current yr 1 templates with yr 2.

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