I think you've touched on a very important point. Everything they've done has been carefully planned and executed from the start. The primary MO appears to be to maximize profits by utilizing contrived methods of extending the longevity of the new content, and marginalizing everything that's already been sold before.
Here's what we've seen so far...
* Minimize effort and maximize profits by breaking up as much of the originally developed content as possible into "bite sized" DLC packs for future release
* Progressively increase the price of said DLC (whether this pattern continues is up for debate but it wouldn't suprise me to see $45-50+ DLC in the future, or perhaps just the same two step program of $20->$40 for Destiny 2)
* Progressively decrease the amount of developed content in said DLC
* Keep people fixated on new DLC by raising caps and effectively "expiring" all old content
* Time gate all exclusive content (e.g. exotics and the raid)
* Quietly double up on RNG with "light levels" (This is particularly clever because it's being sold as a way of making your existing weapons "upgradable", and thus preserving your investment in time, when in reality it increases the grind by several orders of magnitude)
* Create as many "new" quest lines as possible that take you back through the same "old" content ad nauseum
* Everyone knows that bounties are the embodiment of insanity, so offer them up daily and make them the only viable method of leveling certain things (like your subclass armor and weapons). Yes there are motes for weapons and armor (for now) but you can increase/decrease the importance of bounties by simply adjusting mote drop rates, which is something I think we might see coming later on.
The new meta is progressively less content, progressively more grind. Since this isn't a sustainable model, I predict we'll see a reboot with the Destiny 2 development path where it will have the largest content release, then we'll see the same pattern emerge again.
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