I get that. And I would wholeheartedly accept that. Except for the one reality that is the chronic coincidence that whenever the "bug" is allowing players to make off too good, they catch the issue quite quickly.
From a normal perspective, a problem is a problem. It's the same 10 billion lines of code for the "loot drop issue" as it is for the "loot cave issue".
I'm not suggesting fixing bugs is simple work; I'm suggesting that they pursue certain ones with more ferver than others and that its prioritized based on slowing players down. (Because lack of content is an issue and their only available tactic is to slow it all down).
Just my belief. Who knows.
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