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11/9/2015 3:52:00 PM
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I've never really found how anyone can be addicted to this game. It is fun and I have enjoyed my time playing since day one. But I've never seen how someone can throw thousands of hours into a game that is mostly a FPS. I'll give it some credit it does try to be more, and with TTK I've finally seen some difference in the weaponry. But so far most of the gear is still lackluster and doesn't really differ from each other then looks. As far as your problems, with the added leveling system it was just used to finally cut the coattails of the players that don't purchase the new expansion. I feel this should have happened at the beginning but better late then never. Light level will probably always be the actual leveling experience in destiny. I think the only real problem this game is having with the RNG drops is in the new raid. I think Bungie should have just made the gear all max level for each difficulty, then had the RNG similar to original VoG. This way your just fighting against RNG once and not twice hoping to get a drop and then hoping that drop is a useful light level. I don't really care for the old raids to be brought into year two. Would it have been nice? Sure, but then what would be the point of playing the new raid if I can get max light from a easier one? I like the time gated exotics. Though they probably could have done them differently, would it really be better? Who knows, it's always easy to say something is better when I don't have to do any work about it. I think it would have been fine to leave the exotics open without needing it to be the daily. If they really wanted to make it 'harder' then they could have just made the enemies a bit spongier and let everyone bitch about that. For an in-game LFG would be just as useful as the out-of game ones. It would just require a little less work since it's in game. Don't have a problem with microtransactions. It's just a way for the companies to get a little extra revenue. Making those graphics sucks, I hate when I spend a full day working on a sprite sheet for one character, I would hate to do it as a job. Hated etheric light, I really have nothing to talk about that besides I'm glad it's no longer useful. My hope for this game was that it'd be something more than an FPS. It has achieved that, but just barely. I have a bunch of ideas that could be good or bad with how I think somethings should have been that might have made destiny better or worse then it is. But I don't get paid to work on destiny and have already put several posts up through the year with how I saw things. I just play and enjoy the game for what it has and ignore what it doesn't.
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  • I am with you. My biggest complaint is that they decided to make all my year 1 weapons and gear obsolete. I grinded tirelessly for those, not just to obtain, but then to get the materials needed to level them up. And for what?? Such an absolute slap in the face to make all of that hard work meaningless! Not to mention how badly Bungie misjudged the benefit of having an abundance of really good weapons to choose from, rather than slim pickings. In other words, the experience would only be heightened if we could select from all year 1 OR year 2 legendaries/exotics when going into battle. Instead, they decided less is more, and that is a really bad marketing decision, IMO.

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