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11/9/2015 3:28:03 PM
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You don't know shit about programming, do you?
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  • I do some having worked on jobs larger than destiny and it's totally poor development. Watch the gdc 2015 presentation they did. Their engine is a disaster and they only gave themselves a C grade on it. It's an overbloated mess with a ton of workarounds holding it together. Most good engines have smaller isolated engines for components that interface with the main, but destiny has a poorly developed, nightmare to maintain engine and that's on bungie.

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  • Look at Apple. Look at the size of the pool of programmers they pull from. How long does it ever really take Apple to repair a significant issue? It's not about "knowing shit about programming". It's about having some common sense and seeing coincidence for what it is.

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  • Besides the fact that Apple is a MUCH bigger company than Bungie, the simple fact of programming is that everything is connected in the lines of code. To know what you need to fix, you need to go in, read through the millions of lines, spot the bug, and figure out how to fix it without screwing something else up. Sometimes its easy. Sometimes, its really -blam!-ing hard.

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  • Edited by dSaob: 11/10/2015 2:15:07 AM
    usually you can find where a bug will not be by what type of bug it is... is it the nightstalker bug? then look for all lines of code connected to hunter subclasses and do a code search for the variables involved just in case you miss named one but you do not need to go into the character dialog code or the map code. so no you dont need to read millions of lines.

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  • I get that. And I would wholeheartedly accept that. Except for the one reality that is the chronic coincidence that whenever the "bug" is allowing players to make off too good, they catch the issue quite quickly. From a normal perspective, a problem is a problem. It's the same 10 billion lines of code for the "loot drop issue" as it is for the "loot cave issue". I'm not suggesting fixing bugs is simple work; I'm suggesting that they pursue certain ones with more ferver than others and that its prioritized based on slowing players down. (Because lack of content is an issue and their only available tactic is to slow it all down). Just my belief. Who knows.

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  • See, I never got the impression that everything beneficial was getting patched immediately. A little bit faster then bad stuff at times sure, but to me it seemed even.

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  • Absurd lol. Even my ass lol. Serious things that people complain about literally takes months. But loot caves and farming techniques get patches within days. You can be that blind buddy...

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  • Loot cave wasn't days. It was over a week. Everyone farmed the same cabal majors on mars for most of year 1. Yes they fix beneficial stuff quickly. The correlation doesn't seem strong enough to me to imply causation.

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  • Wow and a wing nut comes out the blue justifying a completely true statement. Whatever you say bro. The exclusion was a way to get extra glimmer. There still are a bunch of ways to do that. But to go hand and hand with that they nerfed how much glimmer you get too. Damn shame bungie

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  • Ask yourself a question. Who benefits from bungie fixing player beneficial glitches quicker than player hurting ones? Nobody. Sometimes there is no one out to get you. [spoiler]Really, [i]wingnut[/i]? I couldn't be a t-nut, hex nut, or locking nut? Now I'm sad.[/spoiler]

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