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11/9/2015 3:09:08 PM
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"Levels" and gaining them via XP was simply a PR ploy to con people into buying the DLC under the auspices that Bungie was respecting peoples' disdain for excessive grinding. They purposely kept light-leveling extremely vague throughout the launch so people bought TTK without seeing the grind was in fact made worse than ever before. Finally, they went in after purchase, via patches to further nerf progress through the game AFTER the market saturated and the reviews were already in. They respond to every single hinderance to the player's activity as "a deep and complex bug" (paraphrased). Oddly, everything players have found accidentally beneficial were "simple bugs, easily patched over in a matter of days". A "deep bug" shouldn't actually be able to exist in the game. This company has made over a half Billion dollars. They literally could hire 10,000 software engineers to address these bugs and no lose a single nickel. The one thing not broken in this game is the PR machine running it; it's the most effective spin in the history of business.
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  • The triple RNG on drops made the grind exponential. The EXP lev makes no sense; it's just a makeshift decoy. It feels like they wanted to boost play time so they'd have an incredible game on paper business-wise. It's like trying to get the piece of armour you never got in Vault; except it's every piece of armour. I mean why come off saying forever 29 was a thing of the past and then make it so that getting 319 is quasi-infinitely more time consuming.

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  • Spot on. I love Destiny. That said, I think you should post this as its own thread as it's amazing. More eyes need to read it. I'm in the 'WTF, this isn't nearly as fun' boat. After purchase nerfs... -blam!-in horse shit.

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  • 100%. These vampires need a f--king stake to the heart.

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  • Edited by Gwektro: 9/10/2017 10:19:23 PM
    ~ edited ~

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  • Well said.

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  • Edited by Ghostfire239: 11/10/2015 12:44:07 AM
    True

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  • I'm stunned by the truth that I just read. It's been done right before our eyes but I hadn't put the pieces together until I read your post. I've been asking myself: TTK received wide praise from critics and players alike - how did it go from so promising to the worst state of play seen so far? You nailed it: They patched more grind in after the fact. We didn't know about time-gated content back then. We didn't know how badly the new content would shrink the world instead of expand on it. Thank you.

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  • Thanks.

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  • I think you've touched on a very important point. Everything they've done has been carefully planned and executed from the start. The primary MO appears to be to maximize profits by utilizing contrived methods of extending the longevity of the new content, and marginalizing everything that's already been sold before. Here's what we've seen so far... * Minimize effort and maximize profits by breaking up as much of the originally developed content as possible into "bite sized" DLC packs for future release * Progressively increase the price of said DLC (whether this pattern continues is up for debate but it wouldn't suprise me to see $45-50+ DLC in the future, or perhaps just the same two step program of $20->$40 for Destiny 2) * Progressively decrease the amount of developed content in said DLC * Keep people fixated on new DLC by raising caps and effectively "expiring" all old content * Time gate all exclusive content (e.g. exotics and the raid) * Quietly double up on RNG with "light levels" (This is particularly clever because it's being sold as a way of making your existing weapons "upgradable", and thus preserving your investment in time, when in reality it increases the grind by several orders of magnitude) * Create as many "new" quest lines as possible that take you back through the same "old" content ad nauseum * Everyone knows that bounties are the embodiment of insanity, so offer them up daily and make them the only viable method of leveling certain things (like your subclass armor and weapons). Yes there are motes for weapons and armor (for now) but you can increase/decrease the importance of bounties by simply adjusting mote drop rates, which is something I think we might see coming later on. The new meta is progressively less content, progressively more grind. Since this isn't a sustainable model, I predict we'll see a reboot with the Destiny 2 development path where it will have the largest content release, then we'll see the same pattern emerge again.

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  • We could all just play other games and avoid all of this.

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  • Spot on yo.....

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  • I won't see it. (But you're likely correct). Too much bad blood with the way they've abused my time up till now, personally. Money, I can give them in return for a game to play. But when I feel like my time in that game is being abused, I get agitated. I'll never be one of the ones to pull an "I quit" thread, but I'm safe to say I won't be fueling Bungie's business practices anymore. I gave them a huge benefit-of-doubt with TTK but my goodwill has expired.

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  • YES!!!!!

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  • Agreed. After this experience with TTK of becoming bored after a month, I'm approaching Destiny 2 with extreme skepticism. If I bother to play it at all it'll be courtesy of Gamefly.

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  • Don't support D2!!

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  • Im in a similar boat. Once I take a long break after not getting enjoyment from it, I tend to try again with disdain. Thus me coming to hate everything about the game . Even future content. For example , I loved , LOVED playing gta 3. Took a break for two weeks, tried again absolutely hated that i spent so much time for nothing. Hated Gta ever since. I bought the gta v ps4 bundle opened the bundle and traded it in before walking out of the store. I won't play that game . Ever.

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  • I said basically this on a reddit thread a few months ago. I think they hide behind their bugs if not flat out lie about them.

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  • Just in terms of following timelines, it almost feels as though they allow various problems to fester so when they do finally provide a "fix", people feel like they've just been done a big favor. TLW was flat out broken for a year. They didn't fix that thing at any point until they lumped it into a massive patch that was debuted only days before TTK was sold. You practically HAD to buy TTK just to experience life w/o the two exotic hand cannons from hell. We most certainly didn't have enough time with patch 2.0 to understand it before we bought the DLC.

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  • That's how Bungie works, they force you to play the game the way they want you to play...Hey these guys are using Auto rifles to much.."Nerf" Now try hand cannons....ok enough with the cannons. "Nerf" Try these pulse rifles...wait you guys use rocket launchers toooooo much "nerf" how's that machine gun now?? Good old Bungie.

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  • I agree with you 100%... Although there is one slight exception to the list of things they patched very quickly that benefited the player... Remember the exotic chest you could get at the start of the abyss in Crota's end? Funny that they left that untouched for weeks, until after the turn of the year, If you were of a cynical persuasion you might be inclined to think they did that just to entice people to spend their Christmas money on the DLC knowing they'd have an easy chance per character at an exotic... Also I remember watching an interview with Deej and Urk months ago (at Gamescom I think?!?) and Urk was talking about how lucky bungie were to have 100 in house play testers at Bungie, instead of having to subcontract them like most other developers... If the last year and a bit is anything to go by they need to go back to subcontracting in my opinion.

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  • I bet they hired Jay Carney to spin their PR. He was awful good at spinning it for the White House.

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  • You don't know shit about programming, do you?

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  • I do some having worked on jobs larger than destiny and it's totally poor development. Watch the gdc 2015 presentation they did. Their engine is a disaster and they only gave themselves a C grade on it. It's an overbloated mess with a ton of workarounds holding it together. Most good engines have smaller isolated engines for components that interface with the main, but destiny has a poorly developed, nightmare to maintain engine and that's on bungie.

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  • Look at Apple. Look at the size of the pool of programmers they pull from. How long does it ever really take Apple to repair a significant issue? It's not about "knowing shit about programming". It's about having some common sense and seeing coincidence for what it is.

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  • Besides the fact that Apple is a MUCH bigger company than Bungie, the simple fact of programming is that everything is connected in the lines of code. To know what you need to fix, you need to go in, read through the millions of lines, spot the bug, and figure out how to fix it without screwing something else up. Sometimes its easy. Sometimes, its really -blam!-ing hard.

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