JavaScript is required to use Bungie.net

Forums

originally posted in: Should Old Raids Be Relevant Again?
11/9/2015 3:16:31 AM
1
The difference is the amount of content in your typical MMO. Since it seems clear that Destiny can't produce their content (or won't, but let's be positive) at an accelerated rate to what they have, they can't deliver a suitable size of replacement content to justify knocking off old content completely. The end game is very barren, and if they can't provide new content to fill it up they should unlock old content with a level boost. With House of wolves, you had two raids, survival mode with six Raid-style boss fights (perhaps slightly less complex then Oryx/Crota/Atheon), Trials, and Iron Banner as endgame content. Now in Taken King you have Trials, and one Raid. Iron Banner maybe if the next time around ups the ante to endgame level rewards. We even see this in strikes, at the top tier playlist in House of Wolves, you had eight strikes. In Taken King, you have seven.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon