You people have to understand that stuff will be left behind its how MMO work, when a new expansion comes put old content and gear get left behind. They should focus on new cooler year 2 content. Also it wouldn't make sense story wise, especially with crota which is the entire reason the Taken king expansion happened.
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Destiny isn't an MMO.
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Destiny fails at attempting to be an MMO. I think the problem is how quickly everything can be accomplished. It should NEVER take around 6hours to level from start to finish. it should take months. For a company who seems to incorporate a heavy grind to keep people interested they certainly messed up with their leveling progression.
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They could maintain continuity by making the raids "historical simulations to hone guardian skills" and reward them with upgraded loot. Not that hard actually.
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The difference is the amount of content in your typical MMO. Since it seems clear that Destiny can't produce their content (or won't, but let's be positive) at an accelerated rate to what they have, they can't deliver a suitable size of replacement content to justify knocking off old content completely. The end game is very barren, and if they can't provide new content to fill it up they should unlock old content with a level boost. With House of wolves, you had two raids, survival mode with six Raid-style boss fights (perhaps slightly less complex then Oryx/Crota/Atheon), Trials, and Iron Banner as endgame content. Now in Taken King you have Trials, and one Raid. Iron Banner maybe if the next time around ups the ante to endgame level rewards. We even see this in strikes, at the top tier playlist in House of Wolves, you had eight strikes. In Taken King, you have seven.
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You.... actually have brain cells. Very curious.
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Actually if you knew anything about how MMOs worked, you'd know that almost all of them keep old raids relevant in one way or another by giving crafting resources, cosmetic/vanity items (like pets/mounts/transmog armor), or other things.