The sad thing about all of this is that we've come to a point in gaming history where the challenge for players is not in the game itself, but in getting developers to deliver the kind of quality that the industry was built upon.
Sure, you can argue that people are human and make mistakes. And you can also sympathize with them when they get angry and resent us for calling them out on those mistakes.
However a line has definitely been crossed when the standard has become releasing unfinished products, charging us extra for the missing pieces, and expecting us to swoon and shower them with praise just for doing their job.
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