Please actually read and leave positive comments other things I may have forgotten and try to get this noticed so they don't completely destroy the class.
Titans don't need to be nerfed they need to be rebalanced.
They hard to kill because titans have the highest armor of all the classes, mix that with the damage reduction, which is the same as a bladedancer, makes them harder to kill. They can't change the titans armor because that is what the titan specialty is just like warlocks have recovery and hunters agility.
The titan can only throw at maximum 7 hammers no matter what build used or how hard the trigger is spammed, without a build the titan can throw only 5 hammers. Add to that the potential time to find enemies and hammers missed the average Titan will only get about 4-5 hammers using the build 2-3 not using.
The problem lies within how fast the sunbreaker is, how far the hammers can be thrown, and how wide the splash is, I will admit that the sunbreaker should get a lower agility boost as to move faster but not as fast as a bladedancer.
The range of the hammers is ridiculous, being able to throw cross map hammers is broken, I say cut the range by a third making it a mid to close range super and less broken on larger maps.
Finally the splash is broken if two enemies are on top of one another by all means double kill but standing next to each other the hammer should not kill them both without explosive pyre active and a hammer not thrown directly at the feet of a Guardian should not kill them with splash.
On a side note explosive pyre kills should not trigger their own explosive pyre and grenades should not trigger cauterize, this happens for no other class so it shouldn't happen for the titan. Sunbreaker melee should not burn as long as it does without melting point it should be 3 ticks not 6, titans don't have perks that let things burn longer so they shouldnt.
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Except s blade dancer can get one shot killed by a shotgun
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That's the titans natural armor kicking in, it's higher than a hunters, when in super state it's still higher than a hunters
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Your last point about "this happens for no other class so it shouldn't for the Titan" let's name a few... Blink Overshield on melee hit 1 hit melee 30 ft melee distance... Probly a few others
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I know that, but im pointing out that bloom doesn't makes bloom, a combustion doesn't make combustion
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I really want to know who is being killed by a "cross map" hammer. Seriously. I really would like to hear from anyone killed by a hammer thrown across the map.
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I've done it a few times but it's mostly just luck
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That's all nice, but a quick note though, their super does get more armor reduction when active. A Bladedancer gets a 45% reduction whereas the Hammer gets 55%
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Pretty sure that's the titans natural armor kicking in to play but I could be wrong
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I like what you're saying, the only thing is that I encountered a Sunbreaker who survived a rocket straight on during class with his health full (red bar). I mean I know Titans should have high armor, but isn't it bad that SB's can survive a rocket straight on? *NOTE* All subclasses I encountered died from the rocket except for this SB, So I don't know if he had Solar armor with full armor. But even then he shouldn't survive a Gjallarhorn straight on. Also was using Gjallarhorn for old times sake. Was playing regular Clash.
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I have had a few moments where I survive a rocket, but only from full health, and I was left at one shot, every ot b er time it just kills me.
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I have expirienced this the best explanation I have is lag, I don't really know what causes it