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originally posted in: NERF THE GOD DAMN TITAN NOW!
11/7/2015 12:49:20 AM
11
Please actually read and leave positive comments other things I may have forgotten and try to get this noticed so they don't completely destroy the class. Titans don't need to be nerfed they need to be rebalanced. They hard to kill because titans have the highest armor of all the classes, mix that with the damage reduction, which is the same as a bladedancer, makes them harder to kill. They can't change the titans armor because that is what the titan specialty is just like warlocks have recovery and hunters agility. The titan can only throw at maximum 7 hammers no matter what build used or how hard the trigger is spammed, without a build the titan can throw only 5 hammers. Add to that the potential time to find enemies and hammers missed the average Titan will only get about 4-5 hammers using the build 2-3 not using. The problem lies within how fast the sunbreaker is, how far the hammers can be thrown, and how wide the splash is, I will admit that the sunbreaker should get a lower agility boost as to move faster but not as fast as a bladedancer. The range of the hammers is ridiculous, being able to throw cross map hammers is broken, I say cut the range by a third making it a mid to close range super and less broken on larger maps. Finally the splash is broken if two enemies are on top of one another by all means double kill but standing next to each other the hammer should not kill them both without explosive pyre active and a hammer not thrown directly at the feet of a Guardian should not kill them with splash. On a side note explosive pyre kills should not trigger their own explosive pyre and grenades should not trigger cauterize, this happens for no other class so it shouldn't happen for the titan. Sunbreaker melee should not burn as long as it does without melting point it should be 3 ticks not 6, titans don't have perks that let things burn longer so they shouldnt.
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