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11/6/2015 6:06:19 PM
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Fall of 2014. Destiny ruled the roost. By design, Destiny was released BECAUSE there was no competition from big established AAA franchises. The only games being released were niche games with a loyal, but small player base. This trend continued for a year. Fall of 2015. Suddenly, three large fanbase AAA franchises emerge within a month (Halo, Fallout, BO3) with other smaller but popular games dropping as well (Battlefront, Tomb Raider). Knowing this, Bungievi$ion has done nothing to entice fans into staying except "promising" yet another raid mode and finally starting year two ToO. Both of those game types are non-matchmade multiplayer modes and are unique to Destiny. Therefore, Destiny has become a niche game. No new content has been announced by Bungie. "Stealth dropping" time-locked content will fail. That design only works when your player base logs on daily. That is not going to happen with the other titles already out or coming soon, not to mention the general unhappiness of players due to constant nerfs, poor rewards, and general dissatisfaction with the game (boredom).
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