JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by Circadian Wolf: 11/2/2015 5:47:35 PM
124

Remember when everyone complained that arcblade was OP? (I'm talking to you sunbreakers)

Anyone? Remember after the vanilla launch when bladedancer had formidable armour and everyone complained it was too easy to get kills so bungie gave the super an armour nerf (50% down to 25% if I recall correctly). Now lets compare that old arcblade to hammer of sol: Arcblade - 50% damage reduction Can 1hk non-super guardians at close range High agility (especially with blink) Health regen with hungering blade Hammer of sol - 55% damage reduction (I think? I know it's more than 50%) Can 1hk any guardian [b]at medium to close range[/b] with the exception of FoH or another hammer (And radiant skin sunsingers) Medium agility (dat increased control though) Health regen with cauterise So looking at the comparison we have a clear winner. Considering arcblade, despite being less powerful than hammer of sol currently is, was given a nerf, is it unreasonable to give hammer of sol a nerf? [spoiler]I'm not asking for anything big, I think all it needs is an armour nerf to bring it in line with other mobile supers (In line = the same as, not unreasonable) and maybe a slightly smaller proxy detonate radius so there is more to the super than spamming RT in someone's general direction.[/spoiler] Disclaimers: No, hammer of sol is not difficult to aim (I have a sunbreaker, I know) Jumping is not effective, the proxy range on hammers rivals grenades and horseshoes "Use [b]X[/b], works every time." Does it work against other supers? If the answer is yes then your point is moot Yes I main a hunter, that does not make my opinion "less valid" "Titans deserve their time" is not a reason Yes, arcblade did get a nerf back with the exotics update before Dark Below released. I'm not 100% sure on the statistics but it definitely happened. I'm not complaining about sunbreakers killing me, not being able to kill them or any of that nonsense. I can deal with sunbreakers, that's not the issue. My issue is with the people who spontaneously combust whenever you suggest the idea of a hammer of sol nerf, I am explaining why it is reasonable. "The Sunbreakers meager grenade and melee options balance out the Sunbreaker's fantastic super." - [spoiler]Are you kidding me? Sunbreakers have awesome abilities. Incendiary nades are brutal with a skilled throw (Fusion nades aren't bade either) and sunstrike is one of the heaviest hitting melees out of all the classes (Seriously, the DoT will bring you down to a sliver of health from one punch). Combine that with increased control for insane horizontal mobility and you've got a wrecking machine, super or not. [/spoiler]

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • The whole sun breaker argument is opinion based. Every time. Is the super good? Yes. Every super is good. But for titans to have only one super that is capable of consistently being.useful compared to other classes having all supers being useful is a joke. I'd be alright if they nerfed it some, as long as the other supers were re evaluated too. But also, every titan super takes at least another super or more to kill. Nova bomb can kill anything, including all titan supers. Defender takes two golden gun shots to kill, (one to pop the bubble, one for the kill). Striker in fist of havoc takes two golden gun shots to kill. Sun breaker CAN be one shot by golden gun, but most of the time takes two. (I know this because I have recorded it every time it's happened so that anybody who says it cannot happen, I can easily prove wrong). Also, the grenades are mediocre. Why? Because every class has the same nades. Everybody can get a sticky grenade, everybody can get a pulsing grenade, and the incendiary grenade is the only really good grenade. Sunstrike is strong, if your close enough to land it. By that time, blink strike and energy drain have already took you down to one shot or flame shield pretty much has neutralized it. Sunbreaker is only good for the 18 seconds max that the super is active. And the super can be easily nullified by focused fire, movement, or a high damage means such as a shotgun, sniper or another super. (Hammer of Sol cannot take out a stormcaller at close range. If they have decent to high armor, you can't throw a second hammer fast enough to kill them.) Is it good? Yes. Could it be tweaked to satisfy those who can't adapt? Sure. So long as all supers are looked at.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    10 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon