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11/4/2015 7:09:34 PM
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You tell me what your regular activities are when you log in every day and I'll give you a custom-made explanation of how they're exploiting you. I say that because they seemed to have hit a lot of angles with this game and you may be addicted for a different reason than the next guy. You tell me how making a game that stimulates addictive traits and then monetizes those addictive traits by giving you another dose for a price is not exploitation. For instance, you may be a completionist gamer - in that case, all they had to do was give you that poor excuse for a vanilla campaign. You're not even close to getting to the meat of the story at that point. But for a small fee, they'll fix you up with some more chapters... but not too much. Gotta make it stretch until Destiny 2. Notice with other games that have DLC with story content, that content is inconsequential to the main story, and usually a side-tale. Destiny's DLC [i]is[/i] the main story. Tell me that's not -blam!-ed up. You may call that "good game design" but from who's point of view? Once you answer that question, answer exactly why you're defending that as a consumer. Did they work you over so well that you got Stockholm Syndrome?
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  • I log in to zone out for an hour or two, unwind from the day. Do a daily, complete some bounties, run a strike or 4. Just ran Kings Fall Monday for the first time. Your argument is that they brought in behavioural psychologists to help design a game around repetitive behavior and our responses to rewards? And my response would be, so? It's a video game done for entertainment and fun. As far as game design, vanilla had VoG. Once that was complete, you could have walked away satisfied: it had a beginning, middle and end. Same with Crota an House of Wolves. The expansions just continued the story arc, kind of like TV shows with more than one season. (Side note: the lack of story in vanilla was clearly due to Bungie being a subsidiary of a large company with a production deadline and an 11th hour scrapping of the story. That we even got anything last year that functioned is kind of amazing.) Are you mad at JRR Tolkien because The Lord of the Rings had more meat on it than The Hobbit? That scumbag wrote a great book but got us to buy 3 more just because there was more story to be told! Look you are clearly intelligent, probably a more mature gamer and remember the days where the game was a complete package (Mario Bros) and it's just not that way anymore. They cost a lot more to produce these days and we as consumers (underscored by your comment that you wanted more from Destiny vanilla) demand more. Better graphics, Nathan Fillion, Peter Dinklage, more content, more options, more story. That all costs money. Companies need a way to get back that cost. And yes, still make a profit. Your argument then boils down to "I don't like the way gaming is going". Which is fine. But you are also saying your point of view is right and everyone else is just being exploited and wrong. Which is BS.

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  • In one of the best and most successful games of all time, WoW. The expansions were an expansion of the main story. WoW is more successful than probably any game you can come up with that has DLC/Expansions. What is wrong with DLC expanding upon the main story?

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