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11/4/2015 4:42:17 PM
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Let's take a serious look at this. There are so many factors involved. First point, the american dollar isn't worth crap. Second, technology, studios, and top of the line equipment is rising in price. Used games are a problem. The industry wanted GameStop to go away to get their money but gamers wanted it to stay. MS and Sony both wanted DRM restrictions, but gamers crucified X1 and Sony knees got wobbly while backtracking on a idea both companies shared. Remember EA with their online gamer pass to combat used game buying? So how do developers and publishers get their money now? DLCs. Before Destiny, there was Call of Duty and Battlefield. The console gaming community spoke with their dollars and it said loudly "we will buy DLCs". So instead of strict DRM, instead of losing money, publishers and companies sell you DLCs. Destiny is not a culprit, nor are the other companies that sell DLCs. This is simply the results of a mutated industry shaped by the hands of developers AND consumers. This is gaming. Gaming is expensive. If you can't keep up, stick to board games or don't buy. 60 dollar games don't generate the revenue anymore. Hell, most games are 100 dollars now. You buy them. They call em collectibles. Then you trade them into GameStop a month later for 20 bucks credit.
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