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originally posted in:The Roleplay League
11/4/2015 1:22:48 AM
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The Exo releases her Ghost with a motion of her hand, the dangerous end of her gun still settled on the Precursor's weak point. Blue lights flicker and shine from the Ghost as it scans the document. "It's...legitimate," the little thing declares, sounding surprised. It turns to regard the Vex, it's chassis spinning and clicking expressively. "Allies capable of traveling through time and across the gulfs of space. The possibilities are impressive." It warbles slightly, almost as if giving a nod of respect, before dematerializing. The Exo lowers her battered weapon and steps out into the open. "How are you designated?" she questions. Her tone might not be any warmer, but at least the "I'm-going-to-kill-you" tone has fallen away.
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  • "What do you mean by designated? I don't think I understand the question."

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  • "Alternate term: name. What is your name?" Seraphim-6 inquires. The lights on her helmet flicker and spasm.

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  • "Me, I'm just a soldier. But I guess you can call me zekron."

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  • The Exo nods once. It's a very precise motion, designed to make her appear more human. The fact that it's mathematically driven to move at the same degree every time just proves how flawed that particular notion is. "Designation Zekron added to contacts, specified as potential ally. A human distress signal has begun emanating within these ruins. A hard fix is prevented by the structure itself. Do you have knowledge of this signal?"

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  • "No, if it's human, our leader will want to deal with it herself. I'll contact her." [b]the precursor disappears, probably to get the leader[/b]

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  • If Seraphim-6 had enough personality programmed into her, she'd swear. Vehemently. Instead, she watches the Precursor vanish, disappearing enigmatically to appear somewhere else. Or perhaps it's some[i]when[/i] else. Even the highly advanced computer driving her thoughts cannot comprehend the complex correspondence between time and space that the Vex continuously negotiate. Her head swivels toward Sigma-3. "Suggested course of action: track down human signal before the Sol Heretics do to prevent possible leak of classified and/or important information from falling into their hands. Potential survivors at risk from elements, standard Vex, Fallen, and dehydration. Conclusion: form fireteam and proceed into the ruins."

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  • [b]before she could do anything, a vex appeared in front of her, this vex was designed to look female and in the sense of the word, it was. She looks at her with interest[/b] "Hello there, one of my men said you needed help."

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  • Seraphim-6 begins to raise her rifle as the Vex appears in front of her. It's an old battle protocol. Her system updates and she lowers her weapon. "Identify," she instructs the new Vex.

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  • Edited by Inquisitor Vaax: 11/4/2015 3:24:26 AM
    "I am quasis, queen of the Sol heretics and first of the free willed vex."

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  • "Explain how a Vex can find free will." It's almost more of a suggestion than a demand. Still, that helmeted head regards the queen impassively. The Exo's body never moves, never shifts. It's almost eerie.

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  • "It's a hard process that can only be done by outside sources. Most of my men were freed by having the network they were apart of shut down, I would thank remove them from the network and reprogram them enough to function on their own."

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  • Seraphim's electronic mind digests that. She has no response to it, however. "Do you know where the human distress signal originates from, Sol Heretic?" the dirty Guardian asks.

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  • "No, it has only just come to my attention. I was busy making sure the outpost in the cosmodrome was ready for anything.*

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  • "Are you capable of providing accurate maps of these ruins, along with an estimate of enemy forces?" Seraphim inquires.

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  • "Yeah, let me just check my map." [b]quasis pulls out a holo map and checks the area[/b]

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  • Seraphim-6 studies the map, her electronic brain copying the data into her memory core. "Enemy forces?" she prompts.

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  • "Hmmmm, multiple hive mind vex, but they are rapidly disappearing. That can only mean two things, either fallen ate here, or oryx has a interest in this place."

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  • "Suggested course of action: avoid opposition and investigate distress signal. Stealth tactics preferable to extended battles. Recommendation remains the same: form a fireteam and proceed with caution." The mechanical form of the Exo turns fully toward the queen. Her head cocks to the side, her programming synthesizing a display of curiosity. "Will you be accompanying this frame?"

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  • "Yup, it could be interesting. Who knows what we could find." [b]quasis seems to smile, if a vex can do that[/b]

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  • The Exo doesn't respond in kind. Instead, she simply hefts her rifle up into a ready position and moves further into the moss-choked ruins of Vex architecture. Her feet seem to avoid the stone, keeping to the soft green plant life. It helps mask the sound of her steps.

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  • [b]quasis mimics her movements, making sure that she didn't make too much noise as she walked[/b]

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  • The ruins grow darker, and the tunnels begin to stink of moss that's gone too long without fresh water, or even the bare minimum sun it requires. At one point, just to see, Seraphim summons her Ghost to illuminate the structure around them. The beam casts everything in a harsh light, causing long shadows to crawl away from the Exo. Perhaps it's a fitting metaphor. Seraphim-6 comes to a halt as the hallway turns into a bridged chasm. Lichen hangs from each side of the stone-metal bridge. "Precarious," the Exo's Ghost comments, twisting to look down. It snaps back up at a sound. It sounds like rushing water, growing to a crescendo. Darkness gathers, and a chill fog sweeps through the area, coating the bridge. Massive spheres of rippling ebon begin to form. The noise grows into a scream and then the spheres burst! Flickering, twitching creatures, dangerous shadows of their former selves form and twist to peer at the small fireteam. "Taken!" Seraphim warns, dropping to a knee behind a jagged uprising on the right side of the bridge, just as incoming fire rips through their position.

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  • [b]quasis gets behind cover, her slap rifle transforming into a line rifle, which she uses to take out any long distance fighters like vandels or hobgoblins[/b]

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  • Seraphim takes aim at a charging creature that used to be a shield-bearer for the Cabal. She squeezes the trigger of her Cacytus mechanically. One. Two. Both strike the glowing center of the creature's face. It shudders and lurches backwards, it's unnatural toughness preserving it. Then the second round comes crashing in, and the monstrous Cabal is sucked in upon itself in a whirlwind of ill-colored light. More spheres blossom and give birth to their hateful children of Oryx. Taken Vex, fresh or perhaps merely yet to be slain by the free queen, open fire on Seraphim. The Exo ducks as hissing void energy scorches her cover. Plucking a grenade from her belt, she lobs it in an arc at their position. There's almost a pregnant pause before a [i]boom[/i] of thunder roars, and lightning blossoms from thin air to shred the offensive Taken.

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  • While gunshots and energy discharge sounded in the distance, Sigma was close to deciphering the purpose of the Vex pattern he had been observing. "Hmm... What if I..." Using his own Arc energy as a catalyst, he delivered pulses to key points in the pattern. After the 9th pulse, the pattern began to glow brighter and seemed to expand. Within seconds, it had expanded into a map of the local Vex ruins! Sigma briefly wondered why the Vex would need a map, before coming to the conclusion that the disconnected free Vex may have used it at one point early on. "Clever," he said, with a tone that only hinted at the admiration he held. He had heard Seraphim-6 speaking with the group of free Vex earlier, but he had heard of these free Vex before, in scattered texts and , more recently, a treaty with the Last City. He knew little else about them, however, but he figured they could be useful allies. Anyway, back to business. He examined this map and noticed some oddities. There were differently colored points on the map indicating a few things. Blue dots seemed to correspond to Vex portals, red dots denote hostile Vex, Fallen or Taken, and green dots represent allies. The green dots on this map were somewhere off in the Vex ruins, seemingly in trouble as the red dots began to close in on them. "I guess that's what the gunshots are about," he concluded, deciding to go and help. Suddenly, one of the blue dots nearest to these allies began to glow brighter than before. "Maybe if I touch it?" he pondered, but as his palm came into contact with it, he was teleported instantaneously to the portal in question. This meant that he was in the middle of a battleground. "Well, how convenient."

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