JavaScript is required to use Bungie.net

Service Alert
Destiny 2 will be temporarily offline tomorrow for scheduled maintenance. Please stay tuned to @BungieHelp for updates.

Forums

originally posted in: Exotic Ideas
10/30/2015 7:01:10 PM
3
A trio of armor pieces: Lucky Number 7 "The number Seven isn't an addiction, it's my next paycheck." Slot Machine Devil "Every pull of the arm is another chance at getting lucky" The Gambler's Gaze "He knows every move, every play, every trick in the book, yet he still relies on luck." These three pieces all have the same perks but are for different classes: 'Lucky Number 7' is a chestpiece for Warlocks. It is a black trench coat with special designs that resemble tattoos along the arms, torso and back. The most important are the three 7's at the base of the neck and the shoulders blades that are circling around a golden burning dollar sign. 'Slot Machine Devil' are gauntlets for Titans. They are a simply silver plated color with brass knuckles that have 3 red 7's plated with rubies. There is also what looks like a lever on their left shoulder with a bright red knob. 'The Gambler's Gaze' is a helmet for Hunters. The helmet itself is pretty sparse except for what appears to be a hat covering the eyes and a tiny waft of smoke coming out near the mouth. Perks: Guardian Roulette([initial perk] This will cause an algorithm to constantly run in the game cycling through Void, Solar, or Arc. When super is active whatever damage type the algorithm picks is what type your super will be and your grenade and melee abilities until the next super activation[the fundamental abilities will be the same but they will do a different damage type until the next super changes the type eg. Golden Gun doing Void damage as well as melee and grenades, Storm Trance doing Solar damage as well as melee and grenade, etc.]), Jackpot(kills with abilities and supers will have generate additional glimmer and weapons that do the same damage type will have a chance to generate extra glimmer[glimmer generation from weapons only happens after first super activation]), Winning Hand(Killing a Minion of the Darkness that did no damage to you will spawn extra glimmer depending on proximity to enemy[gain more from melee kills than shotgun kills or primary kills, or sniper kills] and have a chance to spawn an orb of light if further away from Minions of the Darkness [list is reverse here]) Advantages: Excellent for those who want to take a risk and try something new, you have a chance of changing your ability damage type, these look pretty bada** on your character especially 'Lucky Number 7', extra glimmer!!, excellent for those who are greedy or want to help friends, Disadvantages: These pieces are solely based on luck, glimmer generation from weapons only happens if weapon is the same damage type after your first super use and it doesn't happen as often, you may gain a damage type that is not useful for the situation at hand, taking no damage can be difficult in Darkness setting,
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon