originally posted in:The Rebel Squadron
Yeah don't nerf the super that has more health than golden gun or arcblade, health regen on kill like arcblade, ranged oneshots like golden gun that have chain explosions and tracking and has twice as many of them.
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You realise GG and Arc Blade are both Hunter classes and Hunters are supposed to have the least armor. So complaining about a Titan having more health than a hunter makes you look like a fùcking retard.
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Yes but if a class has more health and sacrifices no lethality on their super then it is overpowered. A subclass that is more lethal and has more health has no drawback which makes it balanced.
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I see where ur coming from with the ranged one shot, extra health, and tracking, but it sounds like u have not spent much time AS a sunbreaker, let alone a titan new to mobile supers. Ranged one shot is not as promising as it sounds. If u want extra range, the shots need to arc, so u have to look above ur target to hit. Otherwise, u hit them with minimal splash damage. But this is fixed with so called "tracking" The tracking is not like the hammer adjusts its trajectory towards the target. In all honesty, the perk pretty much is like hidden hand, making the difference between a kill and skimming their head. As for extra health, i would agree that a nerf would be appreciated. As of now i should point out that my sources for this are experience. Im a titan mainly, and do have three characters, one for each class. However, i feel less comfortable in a mobile super, (blade dancer, golden gun, radiance) than anything else. Now, if played mostly titan (which i assume u dont, but please correct me if i am wrong) u would know that titans would rathe get up close than depending on Hail Mary hammers, because that is the comfort zone. You could say we are very attached to our "t-rex" arms. Lol
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whilst I do main a warlock (which probably also needs a nerf because transendence storm trance is op), I have played titan a fair amount. I would agree that flameseeker is limited but the fact that it takes effort to get a crossmap with hammers doesn't excuse the fact that it has better stats than any other super. In my experience playing both as and against titans in trials of osiris, teams can win games where they otherwise would have lost because of hammers. As such they should be adressed before they become the new thorn.
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First of all, thank u for replying in a civilized manner, not many ppl do that anymore when their ideas aren't the same. While I do agree that the stats are extraordinarily high, they are not without cost. What many ppl tend to neglect is the fact that the Sunbreaker skill tree is built around the super, which hurts out of super play. Let's take the gunslinger skill tree for example. The 2 passive columns have abilities such as Gunslingers trance and chain of woe, two abilities that affect play outside of your super. This will affect the build u use in ur gunslinger, changing the general aim of ur play style. For Sunbreakers, this isn't so. the passive columns are directed strongly towards the super. So, while they may have a large arsenal of modifiers for their super, it leaves the out of super play weaker. This doesn't change my opinion however that the super's armor needs to be nerfed.
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Well all I would want is a reduction to armour and possibly duration so that's cool with me.
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That is pretty much what I would want as well.