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Destiny

Discuss all things Destiny.
Edited by OhioStateRulezZ: 10/25/2015 12:54:59 AM
407

REMOVING ELEMENTAL PRIMARIES IS A CATASTROPHIC ERROR BUNGIE

Give me Elemental primaries

6004

I'm fine with the new "Variety"

5592

I think the new direction Bungie is going in regards to elemental primaries is two giant steps backwards. This might end up long so bare with me. What I think should've been done in the place of removing elements from primaries was to have a drop from the hard raid that allows you to put an element on any primary for a rather steep price. And in an effort to make the environment still a challenge they should've boosted enemy shields in a couple of ways. Make all shields maybe 25% stronger as well as [i]reducing[/i] the damage of using the wrong element against the shield all while keeping kinetic the same across the board. You see what I just did? I increased the value of Kinetic weapons as it could handle any and all shields the same way while using, for example a solar weapon against void shields would bring down the damage significantly. This still brings that factor of making smart choices with your weapons while still allowing for elements in a way that's not as dominant as in year 1. I cannot shake the feeling that Bungie is scared to make the players of this game too powerful and it's a damn shame. No other game in history has seemed to have a problem with making players ridiculously strong. It's a game for goodness sake let me do crazy shit. This has never been more obvious than with the changes made to perks in 2.0 that they kinda blindsided us with reducing all of their effectiveness. And don't even get me started with the raid gear. Those guns are god awful and have no more use than infusing into other guns. Crazy how raid weapons in year 1 were the most sought after in the game because you knew what you wanted and how you could get it and it made playing the raid worth it. I'm not playing this raid for the gear. I'm playing it for the number attached to the gear which in turn allows my character to reach a higher level, but for what exactly? So you can raise the cap again in a month and repeat the process? That's just silly and obvious that you want your players to meaninglessly grind with no true end goal other than "hey I'm the highest level possible in the game... For a week." The main counter argument in favor of no elemental primaries is that it allows for more variety in choosing a weapon. Let me be the first to call bullcrap on that. I'm willing to bet quite a bit of money that the vast majority of players right now are using the vendor version of Hung Jury for all high level content right now. Simply because it's an [b]easy to obtain gun that packs quite a punch with perks that are really good[/b] (see year 1 raid weapons) Those who aren't using it have been blessed by RNGesus with a better gun which to be honest there simply aren't very many of. The "variety" is a total myth when there will always be a "best gun" regardless if there's an element on it or not. TL;DR: Elemental primaries need to return in a less dominant way than in year 1. Elemental infusion is a start Let me know what you guys think of this. I'm genuinely curious to see the results. Happy Hunting Edit 1: Let me use an analogy. Say you have a product that has sales going crazy good for a year. After a year you make a change to that product without letting anyone know ahead of time. 7 hours later you find out through a poll that half of the users of this product don't like the change you made. That would be catastrophic don't you think? Some food for thought Edit 2: The poll isn't biased because the opposition to my views still has a clear choice. Meaning the data is still accurate Edit 3: People seem to forget that it wasn't just the burns on raid weapons that made them unique. Fatebringer was the [b]ONLY[/b] year 1 hand cannon with firefly and VoC was the only scout with full auto up until House of Wolves. The burns were just an extra to top it all off

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  • Before TTK : I used 1 main primary and switched to use 3 other primaries when needed for certain activities = 4 primaries used After TTK : I use One primary on everything = 1 primary used . The Arguement that you now have a reason to use a variety of primaries is Invalid, I always had that ability. the thing is why would I use a variety of guns to perform the same exact function but they are not as good as the only primary I prefer to use . Say I like Monte Carlo, why would I use Jade Rabbit or Hawkmoon ? I prefer Monte Carlo over those , so there is 100% no reason for me to ever use them, except out of pure boredom or to be sadomasochistic . It's like Gjally horn , people liked using it for everything, why would they use anything else ? They had a hundred other choices , nobody forced them to use it for killing LVL 5 dregs in cosmodrome, but they used it for everything because they enjoyed it. And it's the same with Primary Guns , if I Enjoy using Monte Carlo I am going to use that One gun to kill Everything, I'm not going to use Ace of Spades just because there are no elemental primaries ( where does bungie get their logic ) ( if Ace of Spades did Elemental damage I would use it on occasion because I had a reason to ) I Always had the ability to use Any primary gun in the game , removing Elemental damage from them does not give me a reason to use other primaries, it takes away the Only reason to use other primaries . Bungie maths : 1 kinetic dmg + 3 elemental dmg = 4 weapons Remove elemental dmg from primary , so the end result is 1 > 4 = more options (/baffled) . They have the Data , it will clearly show that the vast majority is not going to randomly switch primary weapons for no reason just because they can ( they always could do that since release ) The Vast majority will take the easiest path = equip one weapon for everything ( just like Gjallyhorn )

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