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Edited by OhioStateRulezZ: 10/25/2015 12:54:59 AM
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REMOVING ELEMENTAL PRIMARIES IS A CATASTROPHIC ERROR BUNGIE

Give me Elemental primaries

6004

I'm fine with the new "Variety"

5592

I think the new direction Bungie is going in regards to elemental primaries is two giant steps backwards. This might end up long so bare with me. What I think should've been done in the place of removing elements from primaries was to have a drop from the hard raid that allows you to put an element on any primary for a rather steep price. And in an effort to make the environment still a challenge they should've boosted enemy shields in a couple of ways. Make all shields maybe 25% stronger as well as [i]reducing[/i] the damage of using the wrong element against the shield all while keeping kinetic the same across the board. You see what I just did? I increased the value of Kinetic weapons as it could handle any and all shields the same way while using, for example a solar weapon against void shields would bring down the damage significantly. This still brings that factor of making smart choices with your weapons while still allowing for elements in a way that's not as dominant as in year 1. I cannot shake the feeling that Bungie is scared to make the players of this game too powerful and it's a damn shame. No other game in history has seemed to have a problem with making players ridiculously strong. It's a game for goodness sake let me do crazy shit. This has never been more obvious than with the changes made to perks in 2.0 that they kinda blindsided us with reducing all of their effectiveness. And don't even get me started with the raid gear. Those guns are god awful and have no more use than infusing into other guns. Crazy how raid weapons in year 1 were the most sought after in the game because you knew what you wanted and how you could get it and it made playing the raid worth it. I'm not playing this raid for the gear. I'm playing it for the number attached to the gear which in turn allows my character to reach a higher level, but for what exactly? So you can raise the cap again in a month and repeat the process? That's just silly and obvious that you want your players to meaninglessly grind with no true end goal other than "hey I'm the highest level possible in the game... For a week." The main counter argument in favor of no elemental primaries is that it allows for more variety in choosing a weapon. Let me be the first to call bullcrap on that. I'm willing to bet quite a bit of money that the vast majority of players right now are using the vendor version of Hung Jury for all high level content right now. Simply because it's an [b]easy to obtain gun that packs quite a punch with perks that are really good[/b] (see year 1 raid weapons) Those who aren't using it have been blessed by RNGesus with a better gun which to be honest there simply aren't very many of. The "variety" is a total myth when there will always be a "best gun" regardless if there's an element on it or not. TL;DR: Elemental primaries need to return in a less dominant way than in year 1. Elemental infusion is a start Let me know what you guys think of this. I'm genuinely curious to see the results. Happy Hunting Edit 1: Let me use an analogy. Say you have a product that has sales going crazy good for a year. After a year you make a change to that product without letting anyone know ahead of time. 7 hours later you find out through a poll that half of the users of this product don't like the change you made. That would be catastrophic don't you think? Some food for thought Edit 2: The poll isn't biased because the opposition to my views still has a clear choice. Meaning the data is still accurate Edit 3: People seem to forget that it wasn't just the burns on raid weapons that made them unique. Fatebringer was the [b]ONLY[/b] year 1 hand cannon with firefly and VoC was the only scout with full auto up until House of Wolves. The burns were just an extra to top it all off

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  • Nope its great bungie. I love new guns

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  • Element primarys were to powerful. I'm glad they are gone. I can now use any primary in a Nightfall without feeling like "This is doing more damage." Just adapt, it isn't hard. Have a special as one element, your heavy as another, and your subclass to fill the final element. Bam, problem solved.

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    • This is solid 7.64 out of ten

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    • Aren't there adept guns with trials

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      • Is the same four primaries but without elemental damage variety?

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      • We already have hundreds of them, useful for those pesky 'air' shields

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      • What "variety"? The only one now is zhalo supercell... They claim elemental a reduced the sandbox to a few main primaries yet now there is only one option... The value of zhalo supercell has just increased twenty fold.

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      • The reason they might be afraid to make something too strong is because people will almost literally burn them at the stake if they do. Also you didn't make Kinetic more valuable, you made it worthless. You increased shields, and made it so not having a matching element does less damage. You will 100% have to have a gun of each element.

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        • *picks up supercell* Kden.

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          • They needed to do it. Too many times I like many people would only use the weapons with elemental damage. This is a good move as it allows more exotics to have elemental damage and it mean something special.

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            • I believe that if primary weapons were to have an elemental property to them, they should be temporary. Whether by gunsmith mod, oryx drop, something from speaker or just whatever. The bottom line is anyone who had fatebringer used it for their PVE HC 90+% of the time and down the list for VOC, WOC Fang etc. I personally love not having it, bc any primary can be a valid primary to use bc you know that there isn't a fatebringer or VOC to fall back to

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              • I'm cool with no legendary primary's with burns it give you a little more incentive to use exotic primary's

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                • Biased poll bad poll is bad.

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                  • There's another mode after hard..... Called heroic. Which will drop elemental primaries. Stop crying about everything different.

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                    • I posted this in another thread and it belongs here just as it did in the other. [quote][There should be something that you could infuse into a gun to make it have some kind of elemental damage type... That would make for more customization and useful weapons all the while still keeping a large variety of weaponry in the game. Also... Supercell..../quote]

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                    • Do people on this forum have an inability to create unbiased polls?

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                      • This guy's an Ohio state fan so he clearly has no sense of good judgment

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                        • I'd prefer they offered us elemental primaries as an incentive instead of a higher light level. Right now, I feel like all my effort to reach a goal of 310 was wasted. All my current gear is now trash. I'll have to re-aquire everything since TTK launched for 10 more light. Before I even get my overall level to 320, they will raise it again to 330. I know this is "normal" in this type of game, but with TTK, they are raising max level too quickly. I really cant find any motivation to play if my achievments will be wiped away so quickly.

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                          • I just don't see whats wrong with having elemental primaries.

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                            • No elemental primaries + a 12 Light increase for me + an ok shader= Not worth the time. I have no interest in playing hard mode. I'll beat it after the next DLC comes out.

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                            • I infused all my raid primary's into arms day weapons because I figured I wouldn't keep them once elementals dropped anyway. Whoops

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                            • increase enemy shield strength by 7.5% cause elemental damage against direct health of minions of the darkness (aside from ultras) to be decreased. decrease damage done to enemy shields by primary weapons by 10% unless using the correct element (this stacks with the automatic decreases in damage when using the wrong element) drop raid weapons with an option to change their element (just like murmur). but only from kinetic to the element they normal would drop with. this change would encourage having a non-elemental primary on hand and use it against the direct health of enemies, not the shields, but also allow players to use them if they want to take down the shields of an enemy quickly. there bungie, give us players a choice, don't force us.

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                              • I'm personally looking for an advantage from a gun that drops offa raid boss that will make the next encounter easier. I don't want a reward that comes from the supposedly hardest content in the game to be compared to a vendor purchased item. That makes the only point of these guns to be another type of fuqing currency or material

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                              • I agree with the OP

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                              • I feel like this is a violation of my 2nd Amendment rights, and has overstepped its reach into my game of Destiny. For SHAME.

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                              • I respect your feelings, opinions, ideas, and the presentation of everything above, OP. That said, I think I generally agree with all your sentiments.

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