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Destiny

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Edited by OhioStateRulezZ: 10/25/2015 12:54:59 AM
407

REMOVING ELEMENTAL PRIMARIES IS A CATASTROPHIC ERROR BUNGIE

Give me Elemental primaries

6004

I'm fine with the new "Variety"

5592

I think the new direction Bungie is going in regards to elemental primaries is two giant steps backwards. This might end up long so bare with me. What I think should've been done in the place of removing elements from primaries was to have a drop from the hard raid that allows you to put an element on any primary for a rather steep price. And in an effort to make the environment still a challenge they should've boosted enemy shields in a couple of ways. Make all shields maybe 25% stronger as well as [i]reducing[/i] the damage of using the wrong element against the shield all while keeping kinetic the same across the board. You see what I just did? I increased the value of Kinetic weapons as it could handle any and all shields the same way while using, for example a solar weapon against void shields would bring down the damage significantly. This still brings that factor of making smart choices with your weapons while still allowing for elements in a way that's not as dominant as in year 1. I cannot shake the feeling that Bungie is scared to make the players of this game too powerful and it's a damn shame. No other game in history has seemed to have a problem with making players ridiculously strong. It's a game for goodness sake let me do crazy shit. This has never been more obvious than with the changes made to perks in 2.0 that they kinda blindsided us with reducing all of their effectiveness. And don't even get me started with the raid gear. Those guns are god awful and have no more use than infusing into other guns. Crazy how raid weapons in year 1 were the most sought after in the game because you knew what you wanted and how you could get it and it made playing the raid worth it. I'm not playing this raid for the gear. I'm playing it for the number attached to the gear which in turn allows my character to reach a higher level, but for what exactly? So you can raise the cap again in a month and repeat the process? That's just silly and obvious that you want your players to meaninglessly grind with no true end goal other than "hey I'm the highest level possible in the game... For a week." The main counter argument in favor of no elemental primaries is that it allows for more variety in choosing a weapon. Let me be the first to call bullcrap on that. I'm willing to bet quite a bit of money that the vast majority of players right now are using the vendor version of Hung Jury for all high level content right now. Simply because it's an [b]easy to obtain gun that packs quite a punch with perks that are really good[/b] (see year 1 raid weapons) Those who aren't using it have been blessed by RNGesus with a better gun which to be honest there simply aren't very many of. The "variety" is a total myth when there will always be a "best gun" regardless if there's an element on it or not. TL;DR: Elemental primaries need to return in a less dominant way than in year 1. Elemental infusion is a start Let me know what you guys think of this. I'm genuinely curious to see the results. Happy Hunting Edit 1: Let me use an analogy. Say you have a product that has sales going crazy good for a year. After a year you make a change to that product without letting anyone know ahead of time. 7 hours later you find out through a poll that half of the users of this product don't like the change you made. That would be catastrophic don't you think? Some food for thought Edit 2: The poll isn't biased because the opposition to my views still has a clear choice. Meaning the data is still accurate Edit 3: People seem to forget that it wasn't just the burns on raid weapons that made them unique. Fatebringer was the [b]ONLY[/b] year 1 hand cannon with firefly and VoC was the only scout with full auto up until House of Wolves. The burns were just an extra to top it all off

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  • Bring back elemental primaries, leave them just as effective as they were before, and allow them to give their element to any kinetic weapon they're infused into.

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    • Just another way to extend the grind. What happened to bungie?

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      yee

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    • I think what they tried to do with year 2 was avoid this load out: Fatebringer/VoC Black Hammer/Found Verdict Gally Not sure if it is good or not, but that's what they did.

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    • There should be a we'll see option.

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    • What if elements were in the perk tree? If you want it, pick it over another perk.

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      • I have a hung jury, it's great! I have a selection of other scout rifles (my favoured weapon type right now) I use for different types of encounter. I have a few pulse rifles, handcannon, and very few auto rifles that I also use. I enjoy all of them. (but there's too much to infuse!) It's refreshing to look into the gun cabinet and have a choice of what to take. pre-taken I think I used fang of ir yut all the time, ice breaker and black hammer a lot, and gjallerhorn far too much (ruin wings!). I have a long way to go before I have a decent selection of heavies, but even now my loadout changes depending on the activity, and how I feel like playing. Inspecting the people I play with, it's the same for them too. Still too early to judge, but so far removing elemental primary is proving to be a good decision. In response to your argument that everyone is using hung jury, that is not my experience, even though I recommend it to everyone. If I accepted your premise as true, your solution to enable elements onto a legendary would therefore mean everyone using arc/void/solar hung jury.

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        • This argument for "variety" is so stupid. Who is really going to use a kenetic primary to try and burn through an elemental shield? Now instead of being tied to certain primaries with burns we are ties to only secondaries and heavies and primaries are useless in elemental situations. Hello... that's less variety!

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          • 'Elemental Crystals' sound like a great idea to me.

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          • No variety added at all. I will simply use Hung Jury 100% of the time in pve and the IB pulse rifle 100% of the time in pvp. There is simply no reason to ever use any other weapons than these.

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          • They should make a way to infuse any primary with any element

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          • Releasing elemental primaries was a mistake in the first place. It really did hinder your weapon choice when doing NF's. Personally I like the direction of no elemental primaries. They were awesome but a mistake. They were too good.

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            • [quote]Edit 5: 600 replies.[/quote] So what? Anyways, we had elemental primaries? Since when?

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              • Someone had an idea for elemental crystals that you could find and insert into a gun to give it elemental damage. It was a somewhat old post but the idea seems relevant now. In a way to change it up a bit maybe you could use artifacts you don't use much anymore. Take a bunch of artifacts with the same element perk and pack it in, and ~voila~ your gun has elemental damage.

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              • no elemental primaries,: no incentive to raid.. simple as this.. maybe i will help out now and then but i will not bear the effort of findign a group and run hard if nothing is worth the effort

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                • I have no incentive to do trials or hard mode now. Bungie is slowly but surely finding a way to ruin every aspect of this game.

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                  • I'll take variety any day. (._. ) Hey Elemental Primaries ( ._.) [spoiler]GET REKT[/spoiler]

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                  • Elemental primaries meant I was tied to one of three guns... Vision of Confluence, Fatebringer or Fang of Ir Yut. Maybe pull out the Epilogue for Void burns. Lack of elemental primaries means I am tied to the Hung Jury. Not sure if they fixed anything.

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                    • I'm fine without the elemental damage for primary weapons. There's hardly a case where you absolutely need an elemental damage. They barely even send out too many enemies with shields anymore anyways

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                      • It's simple, they know the majority won't do the raid, so they decided to screw over the ones that actually do it. Diversity, lol, Bungie doesn't know the meaning of that word, eventually they'll remove burns from secondaries and heavies too btw, this is just another step into turning this game into another generic shooter.

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                      • Its a good idea.

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                      • Edited by xAngelo0fdeathx: 10/24/2015 2:42:31 PM
                        Easy way to fix everyone's problem. Put a node on every primary that acts as the upgrade. What element depends on the kind of item used. If they make it difficult to obtain the elemental upgrade mats, but allow for any level 40 primary to be upgraded then everyone is happy. As a side note I still pretty much only use one primary.. About the only time I switch is during the raid so in all honesty this tactic of theirs doesn't even work

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                        • Bump 100%!!!!! BUNGIE, YOU BETTER BE READING THIS THREAD BEFORE YOU LOSE ALL OF YOUR CONSUMERS AND PLAYER BASE. BAD DECISIONS = BLEAK FUTURE!!!!!

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                        • How this forum works: Hypothetically if hard mode DID have elemental primaries and you made a post saying something to the effect of "elemental primaries are BAD, what do you think". The poll would be 90/10 in favor of the elemental primary guns. Since the dev decided not to include them in hard mode that is why the poll is nearly tied. Fun? Fun is not "game breaking". Cool guns are fun with element damage and make you feel more powerful in the game. No one is saying " damn, fatebringer was awesome but GOD i hated the arc burn on it".

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                        • I think it's a huge step forward.

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                          • Here's a fix everyone will be happy with: Elemental Infusion.

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