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10/23/2015 6:34:30 PM
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1. Weapon parts were NEVER a rare commodity for the first year of the game...and there was NO reason to think that they would SUDDENLY become one. 2. Those perks are often the LAST in the perk tree...and you can't activate a perk until you've PURCHASED ones that preceed it. So all your doing is looking at what the BASE STATS of a weapon produce. 3. Being able to use a wide variety of weapons is a signficant part of the FUN of this game for me....and I'm not going to suffer this change in silence. This is a DEALBREAKER for me if Bungie continues down this path.
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  • I'm not sure you understand how to judge a gun based on perks, or know the difference between recoil and stability. I guess have fun wasting weapon parts and then quitting? Can't help someone who doesn't want to learn. I would say enjoy your few days left of destiny, but we know that won't happen.

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  • Edited by TheArtist: 10/23/2015 6:56:48 PM
    I understand how to give a weapon a fair trial. 1. After years of playing shooter games, I know how to control recoil...and I'm only concerned about the pattern if I'm considering using it for PvP. The only time a recoil pattern is a disqualifier for PVE play is if it is random, or otherwise unpredictable. 2. Sability AND recoil pattern are key to the accuracy with which a gun can be fired. 3. Prior to activating----and choosing----all the performance-related perks you are not giving a weapon a fair trial. At best you are making an educated GUESS as to how the weapon will ultimately perform. You may want to limit yourself to playing the game that way. I DON"T. I've seen too many weapons in this game----especially exotics----fundamentally become different weapons once a major performance perk was purchased. I dont want to play the game that way....and I didn't have to until this most recent set of changes to the economy, because weapon parts were not a rare resource....and there is no damn good reason why they have to be.

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