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10/23/2015 5:52:15 PM
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Read the post on why they reduced those resources across the board, so they would feel like they have weight to them, which you're currently feeling since you spend them on everything. Personally, it doesn't affect me because I don't upgrade everything I come across. You're more than welcome to experiment. However, you don't need to dump weapon parts into a weapon to know how it's going to perform. The nodes and the spread of the weapon tell you more than enough.
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  • Some one those nodes change the way a weapon handles dramatically. Scarcity doesn't demand value on its own and to the players who still have hundreds of weapon parts it's not even worth a passing mention but those who eat them up (me and a few others I'm sure) are hurting for them because, and I can't speak for everyone here,but it's about the variety of the guns not which one handles the best. Let me put it this way a specialized tool always out classes a general one. So I try and adapt to a combat situation. By noosing the wep parts it just lowers a guardians ability to adapt

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  • They said they wanted us to VALUE things. Well you can't VALUE something you can't USE. If we can't level up weapons to the point where they are USEFUL for our level of play, then what's the point? There is no point in "experimenting" with a weapon that you can't level up, because many perks DRAMATICALLY alter the perfomance of a weapon. So you are not making an informed choice about a weapon until you see how it performs WITH those perks. Bottomlline is that they made changes the showed a DEEPLY flawed understanding of how their own game is actually being played.

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  • When you value something, you spend it more wisely. You should already know how perks affect guns and in what way. Rifled barrel, braced frame etc. The only things you would even need to test is anything that affects recoil as they change the pattern of it. Stop spending parts on useless nodes. If it didn't roll with anything remotely good for end game or pvp, scrap and move on. Pro tip: GOOGLE. Odds are someone has already gotten your gun with your perks and done the testing.

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  • 1. Weapon parts were NEVER a rare commodity for the first year of the game...and there was NO reason to think that they would SUDDENLY become one. 2. Those perks are often the LAST in the perk tree...and you can't activate a perk until you've PURCHASED ones that preceed it. So all your doing is looking at what the BASE STATS of a weapon produce. 3. Being able to use a wide variety of weapons is a signficant part of the FUN of this game for me....and I'm not going to suffer this change in silence. This is a DEALBREAKER for me if Bungie continues down this path.

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  • I'm not sure you understand how to judge a gun based on perks, or know the difference between recoil and stability. I guess have fun wasting weapon parts and then quitting? Can't help someone who doesn't want to learn. I would say enjoy your few days left of destiny, but we know that won't happen.

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  • Edited by TheArtist: 10/23/2015 6:56:48 PM
    I understand how to give a weapon a fair trial. 1. After years of playing shooter games, I know how to control recoil...and I'm only concerned about the pattern if I'm considering using it for PvP. The only time a recoil pattern is a disqualifier for PVE play is if it is random, or otherwise unpredictable. 2. Sability AND recoil pattern are key to the accuracy with which a gun can be fired. 3. Prior to activating----and choosing----all the performance-related perks you are not giving a weapon a fair trial. At best you are making an educated GUESS as to how the weapon will ultimately perform. You may want to limit yourself to playing the game that way. I DON"T. I've seen too many weapons in this game----especially exotics----fundamentally become different weapons once a major performance perk was purchased. I dont want to play the game that way....and I didn't have to until this most recent set of changes to the economy, because weapon parts were not a rare resource....and there is no damn good reason why they have to be.

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