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Destiny

Discuss all things Destiny.
Edited by Poeghostz: 10/22/2015 1:34:30 PM
769

"...Some players use a LOT of Parts, whereas others use almost none..."

This is not a good enough reason to reduce the number of parts we get. It's like reducing worldwide food production because a few have too much food, while some are starving. Stupid. [quote]further adjustments [i]may[/i] be in order?[/quote] This is not a matter of [i]if[/i] adjustments are in order, it is a matter of [b]adjustments are needed[/b]. No one thought they had too many parts and wanted to have less. Bump until Bungie clearly get the message. Edit: We're trending, gw people. Keep up the bumping. Make your own post on the issue. Whatever we have to do to make sure that every time a Bungie employee checks the forums, the first thing they lay their eyes on is a "weapons parts issue" post.

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  • Edited by SaxmanUSMC: 10/22/2015 2:36:14 PM
    I willingly admit that I consider myself a casual player in this game. I have one toon and that is all I have time for. I am ok with the drop rates of everything else EXCEPT for weapon parts. I think this was a ridiculous move on Bungie's part, especially when you consider that, at least for me, my drop rate for armor engrams vs. weapon engrams is seriously like 7:1. Even with a single toon and limited play time, I am perfectly ok with strange coin and mote collection rates. Weapon parts drop rate compared to usage is so out of balance when you compare it to armor mats vs. usage. This needs to be fixed Bungie. This is the only thing in the game I have serious issue with right now. Different ways to fix this: 1. Remove weapon parts from infusion. 2. Remove weapon and armor parts from rep gain and allow the gunsmith/class vanguard to sell them for glimmer. 3. Balance the drop rate of weapon engrams compared to armor engrams. 4 Roll back the decreased drop rate on dismantle.

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