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Destiny

Discuss all things Destiny.
Edited by Waybreaker: 10/22/2015 10:52:18 AM
667

Stop. Timegating. Exotics.

[i]For fark sakes.[/i] Who thought this was a good idea? Was it the same guy that sat in on a meeting and thought "lawl, now wait a week" was a great idea for a quest step? Was he drunk? Are you sure? Did you check? You should probably go check. He could be passed out with his hand stuck in the vending machine and require emergency assistance. Seriously though, its irritating and a real slap in the face after the amount of effort people put into finding and completing these exotics quests. Its like getting grounded for a week after coming home with a straight A report card. ( No really though, go check the vending machines just to be safe ). [b]Edit:[/b] [i]For fark sakes 2.0[/i] I'm not sure why people are talking about RNGesus or vanilla Destiny. This isn't a binary problem with only two solutions. Exotic quest lines aren't going to vanish because the requirement to sit on your ass for a week or wait for a certain quest on a certain day were removed. I'm not not sure why people think being drip fed existing content makes the game better or more "fair" or whatever. It would be a different story if we were talking about new content being created and added on a semi regular basis. But I'm referring to existing content we already knew about weeks in advance. Which was not available at release and/or which Bungie allowed us to run around trying to find without telling us it was impossible. Bungie does have the ability to keep things out of the database away from our prying eyes as well as the ability to not hype something a month before release without mentioning the little problem that it wouldn't be available at release. [b]Let me bullet point this:[/b] 1. Showing players things they can't have without telling them they can't have it = BAD. 2. Forcing players to wait and watch for a specific day / time window ( people have lives you know ) to obtain something or miss out = BAD. 3. Forcing players to wait for a week or two at random in the middle of a quest line for no reason whatsoever = BAD. At no point did I suggest we should all go back to chasing the White Whale, er, Gally as the ideal exotic solution. ( and you guys do remember there were exotic quests before TTK, right? ) The ideal exotic solution would be for exotics to be a balanced mixture of engrams, quest lines and challenges ( such as Black Spindle. ) without the pointlessly arbitrary stop gaps of forced waiting periods or limited time windows. Those serve no purpose at all to the players. They may serve a purpose to Bungie or Activision ( Stretching limited available content, trying to finish content that they should have had ready at release, etc ) but that is not in [b]our[/b] interest. That's in [b]their [/b]interest. The game should be in the player's interest. We're the ones who play it, support it and paid for it. ( Really though, did you check the vending machines yet? I'm getting worried. )

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  • How about this...... Its a -blam!-ing shooter. It is not, by any stretch of the imagination, an MMO. I will continue to play if its FUN! If anyone has played any true MMOs then you'll understand that your social network of friends and guildies keep you logging in, not .... "oh hey, look at that!! I can wait a week or suffer RNG and thays cool and compelling gameplay!!! Wow gimme moar rng and waiting!!" Sounds -blam!-ing stupid. Also, this game is buy to play.... Let me repeat, BUY TO PLAY. Shareholders dont care after box sales how many people log in everyday, they got there money. If this game were monthly subscription based then losing people would hurt revenue monthly..... On a buy to play system its similiar to a gym membership mentality. A gym wants your money and if you don't show up then thats more space for others. So they dont care if you show, they can sell more memberships then they have physical space and they are betting on you not showing up. Similiar with bungie. Why should they artificially hold people back with time gates and RNG? Everyone bought the game bungie, you got paid, activision got paid. People will play when new DLC is released and venture to new games when they come out. Difference is if you make a good product people will keep coming back to your game. Case in point, Everquest, the original. Whats it going on now.... 20 expansions? People wander off to play other games for a bit but they always come back. Send the interns home and learn some things about your player base. If this would have been a monthly sub based model..... You folks would be in big trouble.

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