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#arc

10/19/2015 12:15:34 AM
3

My Two Cents on all this OP talk

There's a lot of talk about nerfing some supers and buffing others. I figured that I'd give my personal opinion on the situation having been at the end of one too many act blades. In a game like Destiny (or really any combat game) you have your classic two options: fight or flight. When faced with HoS, for example, I know that titan isn't going anywhere no matter how much I shoot him, so I gtfo. Conversely, when I see a warlock in stormtrance, I know that with some quick action and a few well placed shots I can bring him down, even if I go down with him. My problem with arc blade is that neither of these are a viable option. Hunters are too damn fast to outrun, coupled with the fact that they can blink AND have an incredible lunge range means flight is out of the question. So you stand and fight, right? Wrong. Aside from the fact that you're going up against someone who can one-hit you, they're just too hard to kill. Zipping from one friendly to the next makes them hard to hit, and even when you do hit them it's similar to, if not less effective than, hitting any other guardian, meaning that anything short of an explosion (excluding most grenades since they just hop right out of the radius) is unlikely to bring them down. So there you have it. There are some supers you just run from, like HoS. Then there are those you fight, like Stormtrance. When neither option is available against a given super, you have problem.

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  • Also, I forgot to mention the fact that arc blade is constantly lagging kills so that you think you missed and either hit them multiple times or you die with them. This could be my internet but I really doubt it since I have no other problems with lagging besides the occasional bang bang shotgun kill and death that everyone knows and hates.

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