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#blade

10/19/2015 12:15:34 AM
3

My Two Cents on all this OP talk

There's a lot of talk about nerfing some supers and buffing others. I figured that I'd give my personal opinion on the situation having been at the end of one too many act blades. In a game like Destiny (or really any combat game) you have your classic two options: fight or flight. When faced with HoS, for example, I know that titan isn't going anywhere no matter how much I shoot him, so I gtfo. Conversely, when I see a warlock in stormtrance, I know that with some quick action and a few well placed shots I can bring him down, even if I go down with him. My problem with arc blade is that neither of these are a viable option. Hunters are too damn fast to outrun, coupled with the fact that they can blink AND have an incredible lunge range means flight is out of the question. So you stand and fight, right? Wrong. Aside from the fact that you're going up against someone who can one-hit you, they're just too hard to kill. Zipping from one friendly to the next makes them hard to hit, and even when you do hit them it's similar to, if not less effective than, hitting any other guardian, meaning that anything short of an explosion (excluding most grenades since they just hop right out of the radius) is unlikely to bring them down. So there you have it. There are some supers you just run from, like HoS. Then there are those you fight, like Stormtrance. When neither option is available against a given super, you have problem.

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  • Speaking as a hunter who routinely used blade dancer in the crucible, I partially agree with you, but not totally. While it is fairly easy to lunge at an enemy and kill them and then lunge for another who is close by, the arc blade isn't splash damage like HoS or nova bomb etc., you have to use up a good part of your super each time you lunge strike. The most swipes you can get is maybe 5. Also, you had a problem with not being able to run away like you could against a Titan. I don't think that's true at all. If you get a head start and are smart about it, the bladedancer would have to use up several of its swipes just to catch up and kill you, so it is left with little super energy left. You should definitely consider the fact though that it has no splash damage (unless you use the crappy wave perk) unlike several other supers, so you can only get one kill per chunk of super energy. Obviously the bladedancer is a great PvP super for things like control where the enemy is all grouped at a zone, but that's what's great about it. See the HoS would only take 1 or 2 hammers to kill say 5 enemies in a cluster, but bladedancer takes the whole super. This is clearly an extreme case but it goes to show that it isn't really that OP if you stop and think.

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