With all the Sunbreaker haters out there, I wanna see what Titan mains have to say about their subclass.
[spoiler]y'know, i just remembered that curiosity did kill the cat[/spoiler]
Edit: 50+ replies, keep 'em coming! The majority of you call for a slight armor nerf so more snipers and a GG shot can one shot it, which is pretty resonable.
Edit 2: 100+ replies, let's keep going! Again, a lot of you call for the armor nerf, but I see some movement nerfs or Cauterize nerfs in there as well.
Edit 3: Over 650 replies, holy crap. Again, as usual, armor nerfs take prevalence over all other suggestions. And to all not Titan mains, please revite accurately as to not screw with the poll. I seriously doubt less than 20% of voters are not Titan mains.
Edit 4: STAP BLOWING UP MY PHONE PLZ
But seriously, I'm glad to see so many people in this usually salty as -blam!- community being so positive and having polite debates. Shows we have hope for a few more years.
Edit 5: Over 1,000 replies! Woot.
Armor takes prevalance yet again, but some more movement speed during super nerfs have popped up here and there. Keep commenting guys!
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Edited by Sherpa: 10/18/2015 4:04:11 AMI do not main a Titan (Hunter main) but I think the class needs a general buff. The super is the only thing it has going for it. Nerf it's armor slightly so that high impact snipers/GG kill it (OR BUFF GG/SNIPERS PRECISION MULTIPLIER) Buff it's grenades / melees Rework some perks so the class is good all around not just in super. Ideas: create a flame burst on melee charge that has some range to it and stuns an enemies abilities (grenades and melee in pvp. All PvE enemy abilities) Enhanced grenade perk - • gives incendiary grenades bigger blast radius and slows the targets affected by the burn. • gives fusion grenades a bigger blast radius and burn/mark enemies damaged by the blast (still kills the enemies it sticks too). • gives thermite grenades a bigger radius (equivalent of the razors edge width) and longer range. Increase armor / recovery with precision shots stacks up to 3x (equivalent to gunslingers reload/stability perks) Also increase the hammers damage so it's more useful against majors in PvE and shielded enemies in PvP Just some things to make the class better overall