I have mained a Titan since Alpha. Here are my impressions of Sunbreakers in PVP.
1) It's our only range/movable special that we have. The new implementation was going to have implications and changes both in PVP and PVE. My recommendations are small changes so they. Can bring balance in PVP but do not affect PVE.
2) if I can one hit a gunslinger with a hammer a gunslinger should one shot me with a shot. It's that simple. I don't mind a slight nerf to the armor so this change can get implemented.
3) Snipers: if snipers and shotguns can one shot ANY other class while their super is active then it is fair that Sunbreakers Titan SHOULD be one shot the same way while Hammer of Sol is active.
4) Numbers of hammers: Do not nerf. Now hear me out, if you hear a hammer clank and you are in a pile with 4 other people and you don't move you all deserve to die. Period. Sunbreaker Titans are EASILY countered in an OPEN SPACE. 2 people can EASILY take a Sunbreaker with Hammer of Sol active by just jumping around and shooting at him. We are VERY effective in closed environments but weak in open field.
5) If you are going to nerf hammer of sol duration YOU HAVE to nerf Stormcaller (or whatever the new warlock special name is) duration and increase the hammer damage to compensate for the lost of hammer numbers. I've seen equal if not more people getting killed by that special than by Hammer of Sol.
I am more than happy to engage in friendly and respectful conversation about the points that I mentioned above.
Cheers
English
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Go work at bungie so they actually have someone there that knows how to balance things
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Thank you. You are very kind.
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cauterize is the problem
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Easily countered with a DoT grenade and/or two more people shooting at the Titan
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You sir titan have my respect... I would remove tracking on the hammers, but that's just me...
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Edited by touchmeh1: 10/18/2015 3:35:46 AMThank you good sir/madam. It's interesting that people mention the tracking of the hammers and yet I find the perk so underwhelming that I don't even use it. The tracking really sucks. What makes Hammer of Sol so deadly is when more people are grouped: if I can kill one person the corpse can hit another person and explode. I once got a triple kill with just one hammer (this might get nerfed/changed).
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I noticed how much it sucked too. I thought it was just me.
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Right? I think it is the only perk that sucks xD
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I don't main a Titan but been playing with the Titan exclusively since week 2 of Trials, end of may. That's when I made one and I've been in love with it since then. The striker is so underrated. And I agree with all what you said.
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Striker is like shadowshot: good ability to counter other specials.
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Only nerf that's needed to me is that regeneration perk, good post
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Cauterize is a fantastic perk for PVE. However a nerf we will get us into trouble. In PVPiff a Titan gets hit after the health regen starts you effectively stop the health regen. That's why 2 or more people jumping and shooting can take us so easily. Using Thorn or a grenade that can do damage over time are effective against Cauterize. :)
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And I thought thorn was useless
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It's is useless (can't use it in Iron Banner or PVE) and I don't think people should have to rely on a weapon to counter one subclass. I think more DoT weapons should be implemented in the game.
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Awesome post. I like what you said about the armor nerf. I think that is the only nerf needed.
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Thank you. I'm glad lot of us think the same way.
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You sir, are the most reasonable person I've seen comment on posts like this. I agree with everything you said.
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Edited by touchmeh1: 10/18/2015 3:08:55 AMThank you. I appreciate it. You are very kind.
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Edited by Kingsleeprobert: 10/18/2015 3:00:53 AMI -blam!-ing agree with everything.
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Thank you good sir.
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You're welcome.