With all the Sunbreaker haters out there, I wanna see what Titan mains have to say about their subclass.
[spoiler]y'know, i just remembered that curiosity did kill the cat[/spoiler]
Edit: 50+ replies, keep 'em coming! The majority of you call for a slight armor nerf so more snipers and a GG shot can one shot it, which is pretty resonable.
Edit 2: 100+ replies, let's keep going! Again, a lot of you call for the armor nerf, but I see some movement nerfs or Cauterize nerfs in there as well.
Edit 3: Over 650 replies, holy crap. Again, as usual, armor nerfs take prevalence over all other suggestions. And to all not Titan mains, please revite accurately as to not screw with the poll. I seriously doubt less than 20% of voters are not Titan mains.
Edit 4: STAP BLOWING UP MY PHONE PLZ
But seriously, I'm glad to see so many people in this usually salty as -blam!- community being so positive and having polite debates. Shows we have hope for a few more years.
Edit 5: Over 1,000 replies! Woot.
Armor takes prevalance yet again, but some more movement speed during super nerfs have popped up here and there. Keep commenting guys!
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Well, this wouldn't just apply to sunbreakers, but to all classes and their supers. It's not anything specific, more just general. I will probably make a future post with specifics for each subclass. Pretty much, make supers and there perks work around the classes specialty. For Titans, this would be beefing up armor, warlocks for recovery, and hunters for agility. For example, have a sun breakers base damage reduction in super be like an arc blade/ radiance. Change cauterize to something that increases armor further for while in super. For hunter supers, make it so in super they can move around the map really fast, like with quick forward dashes. And for warlocks, kills in super start health regen. Like I said, those are just basic general ideas and by no means is this exactly how it would be. They should make it so that the supers exemplify the classes' specialty while having killing potential.