Well, this wouldn't just apply to sunbreakers, but to all classes and their supers. It's not anything specific, more just general. I will probably make a future post with specifics for each subclass.
Pretty much, make supers and there perks work around the classes specialty. For Titans, this would be beefing up armor, warlocks for recovery, and hunters for agility. For example, have a sun breakers base damage reduction in super be like an arc blade/ radiance. Change cauterize to something that increases armor further for while in super. For hunter supers, make it so in super they can move around the map really fast, like with quick forward dashes. And for warlocks, kills in super start health regen.
Like I said, those are just basic general ideas and by no means is this exactly how it would be. They should make it so that the supers exemplify the classes' specialty while having killing potential.
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There's a perk or a exotic that heals with a kill for each class.
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Just saying stormcaller would be a bit broken specially with the lightning chaining
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Yeah I know, which is why I said these are more just basic quick ideas. If I were to actually redesign each subclass and its perks to exemplify its specialty and still be balanced, it would take a while.