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Edited by Stormoffires: 10/18/2015 3:25:01 AM
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This is why sunbreakers should not be touched

Many are gonna get in here and stat check me, then be like "he has three titans his comments are invalid". well you are the people that are to blind to see why sunbreakers are not op. And fyi I've played them all but don't like the rest so why waste my time on 2 others when I can get gear for my titans faster... Looking purely at damage output of all classes.. in crucible only. Warlock nova bomb = can kill 1 to 6 depending on how close people stand. ineffecient at killing more then 2 at a time Sunsinger = 0 to 6 depending how good you are with gernades or if you go sheilded.. ineffecient at killing Palpatine = 2 to 6, almost never do I see this supper get less then 2 or 3 kills with upwards of 6 kills able to cross alot of ground to find kills.. good luck killing him as he's shocking you. Very effective killer Hunter Golden Gun = 1 to 4 kills with almost unlimited range! There is very little that can be done when facing off against a GG without help or distractions due to his capabilites of quickly killing you.. eveffective at getting 2 + kills Bow - 0 to 3 ineffective and getting kills great for stopping other suppers and helping the team.. not counting the glitch right now Bladedancer - 1 to 6.. very effective at killing.. average 3 to 6 can travel distance blinking and can be hard to kill. Even can takes 2 sunbreakers hammer to kill. Titan - Bubble - haha kills.. your funny.. Hulk smash = 1 to 6 if your lucky.. similar to nova bomb you need folks in a circle to kill effecrivly.. usally 1 to 3 at best. Ineffective at killing large numbers Sunbreaker aka hammer time! 2 to 6 kills has mobile capabilities very effective at killing the entire other team. So if you take away sunbreaker titans will once again go back to the bottom of the barrel. I know people cry damage resistance and bla bla bla.. sunbreakers spec right can live long and be powerful however so can blade dancers.. yall cried over blade dancers back in the day.. its really hard to kill a warlock or hunter in its supper when your dead.. so what if you cant kill a titan instantly when hes in his super..I've taken hammers to the face and not died.. so the hammer is not an instance kill.. I'm working on a video right now collecting all the video footage to show you guys how it is not op.

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  • Titans: TITANS ARE THE TANK CLASS SCRUB! [spoiler]but we can move the fastest [/spoiler] [spoiler]jump the highest[/spoiler] [spoiler]have the best recovery passives[/spoiler] Titans: hungering blade op, pls nerf [spoiler]unless we have an upgraded version, then its alright[/spoiler] Titans: omg fusion grenades Op [spoiler]unless we have it[/spoiler] Titans: arc blade is too hard to kill, running isn't an acceptable strategy, it's a roaming super that I have to shotgun melee to take down [spoiler]unless we have it, and it has a ranged attack with more armor, proximity, tracking and an upgraded hungering blade, then you just need to learn to adjust bc you are scrubby [/spoiler] Titans: glitching a super is bad in PvP [spoiler]unless it's our super, then we're cool with it[/spoiler] Titans: lol hunters are so whiny [spoiler]we were only just expressing our frustration for the last year everywhere, that's different[/spoiler] Titans: we have no melee abilities at all! [spoiler]except for the ohk melee with a 3 second cool down that has health regen on kill, that doesn't count, even though it's counted as a melee, it's not, bc I wish to feel undervalued[/spoiler] Titans: WE ARE THE MASTER CLASS\RACE [spoiler]unless I want to be underpowered, then we've been undervalued to far too long[/spoiler] I'm sorry, I may not agree with this statement 100%, but I couldn't resist putting it here. All the credit goes to timelordlogan for creation of this masterpiece.

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    • Titans: TITANS ARE THE TANK CLASS SCRUB! [spoiler]but we can move the fastest[/spoiler] [spoiler]jump the highest[/spoiler] [spoiler]have the best recovery passives[/spoiler] Titans: hungering blade op, pls nerf [spoiler]unless we have an upgraded version, then its alright[/spoiler] Titans: omg fusion grenades Op [spoiler]unless we have it[/spoiler] Titans: arc blade is too hard to kill, running isn't an acceptable strategy, it's a roaming super that I have to shotgun melee to take down [spoiler]unless we have it, and it has a ranged attack with more armor, proximity, tracking and an upgraded hungering blade, then you just need to learn to adjust bc you are scrubby [/spoiler] Titans: glitching a super is bad in PvP [spoiler]unless it's our super, then we're cool with it[/spoiler] Titans: lol hunters are so whiny [spoiler]we were only just expressing our frustration for the last year everywhere, that's different[/spoiler] Titans: we have no melee abilities at all! [spoiler]except for the ohk melee with a 3 second cool down that has health regen on kill, that doesn't count, even though it's counted as a melee, it's not, bc I wish to feel undervalued[/spoiler] Titans: WE ARE THE MASTER CLASS\RACE [spoiler]unless I want to be underpowered, then we've been undervalued to far too long[/spoiler]

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      • Edited by Jin: 10/20/2015 4:07:01 AM
        1
        I can easily snipe a self res warlock or a blade dancer or a storm caller. If there's a radiant skin warlock or I missed a bullet. I'll just run and usually get away due to no range attacks. There are 2 supers you can't run from: A golden gun and a sunbreaker. So if I can't run then I'm going to have to die or fight. 1st let's start with golden gun. A gunslinger is only in 1st person and usually can't see their radar because they're focusing on their aim. They only have 3 shots and about 10 seconds to use them, so that means they're in a hurry. My options: Snipe him as he walks through door way. Take advantage of his tunnel vision and sneak up and try to surprise him. Or use a teammate as bait and kill him. Throw a grenade and move on. All not that hard to do. Now let's move on to sunbreaker titan. Also a ranged super (with tracking) Running isn't an option. Sunbreaker is in 3rd person and has full access to radar and doesn't have to worry about tunnel vision. Their super drains slow and they have more than a few hammers so they can easily take their time with kills. My options? Snipe him as he runs around corner? Nope. Takes 2 shots. Take advantage of tunnel vision and sneak up? 3rd person view with no tunnel vision. And what could you possibly use to kill them? Throw a grenade and move on? Nope. Use teammate as bait and finish him off? 1 hammer can kill multiple people. Also heals upon kills. So you'll still need to focus on full armor titan. This is a bit of a problem. We have a ranged/tank/healing super that last a lot longer than it should. If this doesn't convince you then ask yourself this. How many times (since launch) have you activated hammer of Sol and only gotten 1 kill? Bladedancers I have a question for you. How many times have you activated arc blade and ended up just trading with someone? I wait for a defensive response. [spoiler]sorry i made this with phone and didn't feel like editing.[/spoiler]

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        • The problem isn't the kill rate. If you get hit with a super, you should die. End of. The problem is the fact that with every other subclass super except arguably the Ward, you can kill the super user if you're quick and/or skilled. With Sunbreaker, you might kill them if you're lucky.

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        • The only thing they should nerf is their speed/armor to make them equal to the other supers. But other than that it's not op, I've killed a bunch of them with my chaperone or landfall+a lot of lightning.

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        • Edited by TheDirtyRinger: 10/19/2015 2:44:39 PM
          Plain and simple. In pvp with sunbreaker I average 4 kills per super and that's an average. I average about 2 with each blade dancer and golden gun. I have never killed 7 people with any super other than sunbreaker. I've now done it 6 times. I don't even pvp that much. Its OP and it needs to be adjusted. Whether it's less hammers or a shorter time to throw them. If you can't see that it's OP your simply blind and not being objective. Just to be objective let's look at the basics of the offensive subclasses Titan: Fist of havoc: 1 time use AoE ground slam ( kills everything in the slam area ) Sunbreaker: 7 hammers that track and have an AoE. Also an incredibly long time to run around throwing them. Warlock: Nova Bomb: AoE bomb that will kill all within the blast area. 1 use Storm caller: short range attack that quickly kills. Runs on a timer that goes down faster as its used. ( for the record this is slightly OP and could use a tweak ) Hunter: Bladedancer: Melee attack that tracks and kills almost 1 hit kill. Short usage time Gunslinger: 3 shots of 1 hit kill on a short timer. Now sunbreaker and stormcaller need to be tweaked but by enlarge the sunbreaker is the most OP. Edit: just to clarify its hammer of sol that's OP and only in pvp. It's perfect in PvE

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          • I'm always touching sunbreakers

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          • I was full health in the crucible today sun resort super active and got hit with a shadow shot which nearly killed then was finished off by a test weapon from banshee not getting a single kill with my hammer I didn't even get one off

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          • Tries to convince people that Sunbreakers are not OP because of the amount of kills they can get... [b]Completely disregards the absolutely mind boggling amount of damage that they can take[/b].

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          • You have three titans so

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          • So basically your argument is that your other supers are more pve geared so you deserve to have an unbalanced pvp super? Sorry, bud, but unless you an justify why Sunbreaker has more armor than blade dancer or Stormcaller, I can't take you seriously.

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          • Okay let's get this straight. Sun breakers are fine. However the perk "cauterize" is OP as hell.

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            • The golden gun 1 to 4 is a lie... I got a 6 man on clash when they were all at heavy with the helmet that gives you an extra shot and combustion so it's anywhere between 1-6 not 1-4

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            • He is not using Sunbreaker on his Titan his statement is vaild

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            • It's broken bruh. Need to shorten how long it's up, reduce tracking on thrown hammers, and lessen the health that make it withstand golden gun shots/rockets. The only way you survive a hammer is run away from it.

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              • Dude. Sunbreaker is pretty strong and can get more than 6 kills. I main a titan so I, of course, love sunbreaker. But the main thing is sunbreaker us only as good as the player. Think about it: if a scrub player gets his super during a pvp match than you, an elite player could easily adjust his or her play style and kill him. When I use my super I usually don't die. Because I don't encounter players who approach me in a smart way. One thing I have realized is: every subclass designed to be good in pvp can kill my guy. If I have my super than someone on the other team probably also has his or hers. As long as you SAVE your super you can kill a HoS. Striker GG Storm Trance Nova Bomb Shadow shot....the main lesson here is just don't waste your super. people call FoH fist of panic because people use their super on one guy. Wasted. Your super is wasted if you don't use it on the right enemies so figure out if there is a sunbreaker on the other team and plan accordingly.

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                • You're basing all of this off of how many kills people get min average with each super, not taking into account that hammer titans are nearly impossible to kill with supers active. Bladedancers are way easier to kill, as are stormcallers. You're a legit scrub, looking for attention, and throwing put random garbage to try and convince people that it isn't op. Sunbreaker needs an armor nerf, period. Get over it scrub

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                  • what a scrub. of course u say dont nerf it u main a titan, acually u have 3 of them -.-

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                  • If mr. Fruit can go unbroken in iron banner it needs a look at. Fruit mains a Titan btw.

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                  • Play elimination. If they activate their Titan run or die. If you run they get all of their revives if you don't then you die unless everyone shoots him in the head before he presses RT. It's stupid.

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                  • Sunbreaker Titans sound like typical American gun owners. "FCK YOU I LIKE IT DONT TAKE IT AWAY FROM ME!!!" That's your whole argument. You like it, so it can't go away.

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                    • The armor is not OP imo, all these supers set up correctly are hard to kill off. There does seem to be too many hammers, other than that it is fine. So one less hammer will be available, nothing else will change you watch...

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                    • Need help with killing a gg user? u gotta be kidding me... they r easy to kill in their super. Dying in the process of killing gg is something else we have to discuss Getting more than one kill with nova and fist of havoc is much harder than the hammer, the hammer is almost guaranteed 2-3 kills. shadow shot hasnt that much of damage, it only kills on direct impact, I will be happy if I get one kill with it (they r relatively eady to dodge) blade dancers are not hard to kill with shotty, u can still one hit kill them with high impact sniper. Storm callers are anmoying to fight against, but they dont get health regen after kill, and can be killed eadily compared to hanmers Bubbles can get lots of kills depending how u use it.

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                    • This is why they should be http://youtu.be/Tg8B4R3zRuo

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                    • Edited by C_hrii_S: 10/19/2015 7:57:02 AM
                      Absurd amount of armor plus health regen on each kill, but nope it's not op at all. Enjoy it while you can, nerf incoming.

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                    • I stopped reading at "supper"

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