With all the Sunbreaker haters out there, I wanna see what Titan mains have to say about their subclass.
[spoiler]y'know, i just remembered that curiosity did kill the cat[/spoiler]
Edit: 50+ replies, keep 'em coming! The majority of you call for a slight armor nerf so more snipers and a GG shot can one shot it, which is pretty resonable.
Edit 2: 100+ replies, let's keep going! Again, a lot of you call for the armor nerf, but I see some movement nerfs or Cauterize nerfs in there as well.
Edit 3: Over 650 replies, holy crap. Again, as usual, armor nerfs take prevalence over all other suggestions. And to all not Titan mains, please revite accurately as to not screw with the poll. I seriously doubt less than 20% of voters are not Titan mains.
Edit 4: STAP BLOWING UP MY PHONE PLZ
But seriously, I'm glad to see so many people in this usually salty as -blam!- community being so positive and having polite debates. Shows we have hope for a few more years.
Edit 5: Over 1,000 replies! Woot.
Armor takes prevalance yet again, but some more movement speed during super nerfs have popped up here and there. Keep commenting guys!
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My question is what is the difference between HoS and GG? Because gg was argued as one of the best pvp supers and many in year 1 wanted it to be looked at or nerfed soooo.....let's see. Gg you have to hit the guy, HoS you can be near and around someone for the kill. Gg has no armor, HoS has the most armor of any super. Gg can't regen health on a kill, HoS can. Gg has limited shots no matter how fast, HoS can throw as many as possible in a time frame (realistically like 6 hammers vs 3-4 shots) Gg has a better pvp melee (if you're good), HoS has one of the best pve melees (I say best, it's mainly if you run melting point which you have no reason not to) Gg has one good pvp grenade in the tripmine, HoS has a good pve grenade thermite and if you're good both have incendiary grenade. Gg can't get an overshield at any point, HoS can if spec'ed correctly. Now after all of that HoS is overpowered as -blam!-!!!! Ok so maybe not as -blam!- but still. I just don't know how anyone can argue. In the super there is only two ways to shut it down, 1.Shadowshot (and you have to be pretty good with it) or 2.the titan totally -blam!-ing blows and you get lucky. Now I understand you can beat a titan in HoS but you have to be really good. Personally I just run. Run for your life and stay in the air. It works, but that should not be the only answer. Now if you've read this far then you deserve a cookie. But I can't give you a cookie so instead I will give you my answer. First and foremost the armor needs to be that of a sunsinger or bladedancer. OHK headshot. But this next part is not my idea. I do not take credit. But this is my favorite idea because it isn't just "omg sunbreaker is so op remove it from the game or make them only have one hammer and make the blast smaller and take two hammers and blah blah blah" Remove the Titans mobility. When in HoS you lose sprint speed and double jump. However in the same perk as cauterize you add a new perk that gives you back your mobility. So now you have options, 1.you can go for being a tank. Tanks are slow but can flat out survive. Or 2.you go for mobility but you have to actually avoid fire to stay alive. This will give us options and new builds. This could also open up the option for a true sunspot build. I think this is the most interesting idea I have heard and could be very interesting , however I don't hold my breath.