With all the Sunbreaker haters out there, I wanna see what Titan mains have to say about their subclass.
[spoiler]y'know, i just remembered that curiosity did kill the cat[/spoiler]
Edit: 50+ replies, keep 'em coming! The majority of you call for a slight armor nerf so more snipers and a GG shot can one shot it, which is pretty resonable.
Edit 2: 100+ replies, let's keep going! Again, a lot of you call for the armor nerf, but I see some movement nerfs or Cauterize nerfs in there as well.
Edit 3: Over 650 replies, holy crap. Again, as usual, armor nerfs take prevalence over all other suggestions. And to all not Titan mains, please revite accurately as to not screw with the poll. I seriously doubt less than 20% of voters are not Titan mains.
Edit 4: STAP BLOWING UP MY PHONE PLZ
But seriously, I'm glad to see so many people in this usually salty as -blam!- community being so positive and having polite debates. Shows we have hope for a few more years.
Edit 5: Over 1,000 replies! Woot.
Armor takes prevalance yet again, but some more movement speed during super nerfs have popped up here and there. Keep commenting guys!
-
Edited by xPLASMAx21: 10/17/2015 7:23:25 PMI almost exclusively play PvP and am a Sunbreaker (although I used to play Defender). There is no need for a massive nerf; the only changes needed are a one-hammer reduction (5-4 or 6-5 with Forgemaster), an increase to Super decay time (to force players to consider their environment and not be able to tank across a map), and a damage increase per-hammer (for PvE). There is no need to lower either damage or armour, as the former would invalidate the offensive nature of the Super and the latter would ruin the idea of being a Titan. If I spec for max armour to survive ONE (considering Defender bubbles can survive two, and Strikers can survive them as well) Golden Gun shot, I sacrifice an entire stat to do so, which is fair (especially considering a high-impact sniper can still headshot a HoS). At the same time, a slight Stormtrance duration nerf should be implemented, as well as better invisibility and movement for Bladedancers. The Hammer of Sol should be a fast, hard Super that sacrifices hit-scanning, range and duration for damage, armour and quantity.