The problem isn't so much the super but the perk cauterize and removing it would be a huge nerf to the subclass. Maybe they could adjust it so it fills1/3 of your health immediately. Therefore it keeps health regeneration but not invisible and if 3 people are clumped up when the sun breaker is low, well gg don't clump up when there's supers roaming. Keep the armour the same maybe a Lil higher if they take the 1/3 health regen in consideration.
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The only issue with that is that it would be useless in PvE. That's the point where, if you weren't already, you'd be forced to run Defender
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[quote]The only issue with that is that it would be useless in PvE. That's the point where, if you weren't already, you'd be forced to run Defender[/quote] In pve maybe a major grants more health other wise red bars clump up. Either way bungie hasn't really been tweeking things separate between pvp and pve which they should really consider, BTW it was a pvp suggestion.
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That's the thing. Everyone ignores PvE entirely when considering balance, and is insanely annoying. In high end activities like nightfalls, you need the full HP from cauterize.
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[quote]That's the thing. Everyone ignores PvE entirely when considering balance, and is insanely annoying. In high end activities like nightfalls, you need the full HP from cauterize.[/quote] I agree, come on bungie stop being lazy!!