With all the Sunbreaker haters out there, I wanna see what Titan mains have to say about their subclass.
[spoiler]y'know, i just remembered that curiosity did kill the cat[/spoiler]
Edit: 50+ replies, keep 'em coming! The majority of you call for a slight armor nerf so more snipers and a GG shot can one shot it, which is pretty resonable.
Edit 2: 100+ replies, let's keep going! Again, a lot of you call for the armor nerf, but I see some movement nerfs or Cauterize nerfs in there as well.
Edit 3: Over 650 replies, holy crap. Again, as usual, armor nerfs take prevalence over all other suggestions. And to all not Titan mains, please revite accurately as to not screw with the poll. I seriously doubt less than 20% of voters are not Titan mains.
Edit 4: STAP BLOWING UP MY PHONE PLZ
But seriously, I'm glad to see so many people in this usually salty as -blam!- community being so positive and having polite debates. Shows we have hope for a few more years.
Edit 5: Over 1,000 replies! Woot.
Armor takes prevalance yet again, but some more movement speed during super nerfs have popped up here and there. Keep commenting guys!
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It's UP [spoiler]theres no blink[/spoiler]
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Honestly the sunbreaker could use a buff.
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The only thing I think should be changed is something on the health regen perk so that hammer of sol requires a double kill to proc it
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Give it shoulder charge :D
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Idk. Maybe the damage reduction is a little high, and it might have a bit too much increased armor.
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I don't care as long as it doesn't effect pve.
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Only thing that needs a nerf is cauterize. Plain and simple it's not -blam!-ing rocket science
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Extend super by 5 min Exotic armour the allows you to throw 20 extra hammers and hammer tracks also hammers splits in to 4 different hammers when near multiple enemies When super is fully charged grants shotguns max range, shot package and range finder
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Tracking is just dumb.
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As a sunbreaker, I'll agree the armor is a bit much, but at the same time, there's a delay between hitting a button and when my hammer gets to a target. Idk man..just seems so op when someone else uses it, but when I use it I just get melted like butter in a microwave when I turn the corner.
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Look our entire subclass I'd based on the super. Look at all my perks, they all relate to the super. So of course it's going to be powerful. Balanced out by the res of the class which is fairly sub-par.
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A little nerf: I believe that the armor seems to be a perk in its own, and would find it interesting to see that as a perk, just like the health, with you being able to switch between regaining health, or having a buff in armor. If not, then i think that the armor buff should have a slight decrease, but not so slight that its barely noticeable, and not too large that it makes it useless. Other than that, the super is fine.
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I've seen majority of people ask for an armor reduction and less hammers to throw. I can accept those, however we'd need the rest of the class to get buffed in exchange. Because lets be honest here, the entire sunbreaker class is based around the super.
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It only needs the following to be changed: Take a rad bit if armor off. Only enough to make titans feel like they need to be a little bit more careful. Im naturally a defensive player, but i have noticed that im more of an offensive player and ive had some horrible matches as a result. Reduce the super timer by, maximum, 2 and a half seconds. This will reduce the amount of hammers and the super will run down slightly faster without completely being useless. For tracking: nothing, cause it -blam!-ing sucks. Id rather just not have it. Pve it works great! Pvp its like *lobs hammer no tracking* ".......well we're off to a good start here" I would also say, make the health regen be a slightly slow but gradual thing instead of instant charge. This will also make titans being a little bit more careful during the super. This is all the super needs. End of discussion
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Just delay regeneration health similar to red death have a timer of the effect
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Edited by adi-matic: 10/18/2015 2:32:14 AMI'm pretty sure the huntard population murderd this poll.
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Just remove one hammer and slightly increase Super decay rate. Make them rely less on throwing hammers, and make them more conservative with their shots. Otherwise, it's interesting to face them.
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I think the throw should be a bit slower and a tiny bit less health, so a golden gun can shoot it out
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Should have a set amount of hammers (like a golden gun) in pvp
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Edited by GreenEggAndHamx: 10/18/2015 2:33:37 AMI main titan and i feel the super is op. Don't really know how to balance it. GG will destroy it if they reduce dr so i think don't change that. Decrease blast radius and proximity on the hammers. Decrease the duration (stormtrance duration should also be decreased i think) or decrease the amount of hammers they can throw.
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Nothing. They are fine.
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Edited by Chapstick: 10/18/2015 2:30:35 AMReduced Armour. But it's hard to say what else. If you made the hammers direct hit only it would still be golden gun with twice as much ammo. (And less range) If you kept the hammers blast radius but reduce the amount of hammers it would still have more ammo then GG and a blast radius. Bungie screwed up on this one.
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I think the best thing ive heard is reduce the sprint speed and jump height of sunbreakers while using HoS. This makes it harder for them to run around and annihilate everything 16 times over
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Cauterize should be nerfed. not by much though sense blade dancers essentially have the same perk
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Outside of the super it's actually pretty horrible, I'm a warlock and the bad thing about Sunbreakers in PvE is they don't contribute outside of the 10 seconds they use their super
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Hunter here; I love HoS, it just needs slightly less armor and make the health regeneration not instant.