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10/16/2015 5:01:41 PM
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I believe you, at least with keen scout on ive watched my arrow curve a bit on botched shots....not a huge amount but id say maybe 2-3 feet miss turned into a kill shot.
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  • Yeah and from my perspective on the hammers they don't curve all that much maybe about 1 to 2 but I have seen them do more so it seems inconsistant but in general I don't see an imbalance you got to look at the things you see is op then look at what balances it lets look at golden gun first due to that being one of the main reasons it is called op the upside of the super: extreamly fast activation time while haveing the ability to tank a hammer during activation, fast fire rate can shoot 3 shots in about 4 secconds,massive aim assist, range of the entire map (I have heard it had range but I don't see it on even the largest maps), can one shot any super besides hammer of sol, finnaly can walk around and shoot a garenteed 3 shots. Down sides: no damage reduction, what this is basically saying is you can't tank but you can kill just about anything at any range at one shot the simple counter to this is playing smart, don't activate right in front of them if you are at a range there will be no danger as you can shoot 3 shots very quickly. Now for Sun breaker Upsides: high damage reduction,hammers cause aoe damage, hammers do moderate damage (can't one shot any damgage reduction super), perks can cause tracking and health regenerate ( these are perks they are mentioned only because they are why people call it op but in reallity all perks go to super no perks help without super charged or activated probably why super is so strong) Downsides: ( no mobility is technically both but the skateing should be fixed so it's good with no penalty but titan over all is sluggish) hammers have heavy arch reducing the range or accuracy over range, hammers have flight time so they require judgement on distance as well as arch, hammers can be dodged very easilly(simple side jump even titans can dodge hammers),aoe damage like fist of havoc has damage drop off doesn't seem like it due to tracking helping it get closer but you can survive aoe at full health and no damage reduction,hammers take super energy to throw you never have a guaranteed number to throw it varies on how many thrown and how long walking around, and as mentioned above all supers that have damage reduction survive a hammer (direct hit), finnaly the hammers have a slower fire rate than all other supers (Sun singer can match this description but can still kill due to weapon advantages) you have to take these downsides into consideration before things can called op If you have any disagreements or I missed something plz respectfully reply what you disagree with or what I missed

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