Simple. Reduce the agility when your super is activated. By 1/2 or 2/3 whatever seems necessary.
[b]OK. OK. OK. [/b]Before you go and dislike this post and leave a hateful/flame comment, just listen:
The Titan is the "Tank", right? Sunbreaker/Hammer of Sol is the ultimate Titan dream! Lots of armor, hard to kill, really really effective attack. Not really a weakness.
[u](Gunslinger: Glass cannon. Weak armor
Bladedancer: Melee only, close ranged
Nightstalker: One/three time use, damage only on direct hit
Sunsinger: Long super animation, can get rekt easily when self rezing, super is less effective than any other
Voidwalker: One time use
Stormcaller: Close ranged, only effective with groups
Striker: One time use, close ranged
Defender: super does not damage)[/u]
[b]BUT[/b]
What is a subclass without a weakness?
[u]Something OP.
[/u]What happens to OP things in Destiny?
[u]Bungie gets them (over)nerfed.[/u] [b]Hard[/b]. [i](RIP Gjallarhorn, shotguns[dontRIP], fusion rifles, autorifles, rocket launchers, hawkmoon, thorn[dontRIP], vex mytho.)[/i]
If you reduce the agility for the Hammer of Sol, make it so people could just easily run away from it, it would be an actual tank, and have an actual weakness which just borderline stops it from being OP. [b]You won't be forced to fight. You can just simply run away.[/b] I personally believe that Sunbreaker relies on it's super to be a good subclass, so if you kill the super, you're basically killing the subclass.
So, please up vote this post? So bungie doesn't nerf hammer of sol in another way which would actually heavily cripple the super? (You know, like, reduced hammer explosive radius and/or super lasts less/less hammers and/or less armor.)
Thanks!
Edit: Damn typos.
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Even easier is to just make the damage reduction the same for bladedancer and sunsinger