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#Heroic

Edited by Black Mammoth: 10/9/2015 3:35:14 PM
129

Fallen S.A.B.E.R. - Warsat needs adjustment - HEROIC

So, everything about the Fallen S.A.B.E.R. Strike is pretty fun and well designed, EXCEPT for the starting Warsat portion of the Strike. This isn't so much a problem on normal, but the heroic version needs an adjustment. Why, oh why, are there so many enemies coming at you for such a long time JUST to start the Strike? What's even worse is that this is on a timer where you're supposed to sit there for a long period of time, taking bullets in the face constantly while harder and harder enemies come at you, and you've only got 3 minutes at maximum before the thing explodes and starts you at the beginning again. The Warsat portion on heroic NEEDS a balance adjustment so that it's not only easier for players to even START the Strike, but to also enjoy that portion of the Strike. I would suggest either less enemies coming per wave so that it's not a tsunami of pain, or perhaps have the transmat itself take only half the normal time. Everything else about Fallen S.A.B.E.R. is fun and interesting, if you can just get through the teeth-grinding difficulty of opening the door. Edit: Was specifically talking of Heroic, I edited the post and added tag to note this.

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  • The fact that people often leave the Strike playlist when this Strike comes up speaks volumes. Nothing wrong with the Normal version, but the suggestion of 260 Light for the Heroic version is a joke. I encountered it earlier today with a friend, he's 290 and I was mid 280, and we had two different randoms join and leave because of the Warsat section. Naturally, we were facing Taken, because they're the hardest to deal with. But even the Fallen in this strike are pretty ridiculous because of the turrets on the drop ships. Meanwhile, I had it come up Heroic the other day with Hive at the Warsat section, and THAT was easy peasy. It just shows a lack of balance at the Warsat section due to the changing enemy types. The ones that spawn for the Hive are [i]way[/i] easier than the ones that spawn for the Taken, and your ability to complete a Strike really shouldn't be based on luck.

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