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Edited by Paradox1055: 1/13/2017 4:25:12 AM
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Exotic Ideas

[b]THANK YOU GUARDIANS!! With all of your help and ideas, I hit 1,000 comments! I will be working on a community based exotic in honor of this community effort![/b] [b]Exotic Ideas 2 Link[/b]: https://www.bungie.net/en/Forum/Post/191970608/0/0 Primary: Assault rifle- No Other Choice "In dire situations, only one opinion is available" Perks are Focused Fire and Last Chance (Getting a kill at low health lowers the damage taken) Scout rifle- Sword and Shield "The strength of one comes from his defence" Perks are Extended Range, Armor piercing rounds, and a choice of Broaden the shield (3 consecutive kills grants an over shield) or Sharpen the sword (3 consecutive kills grants bonus damage) Hand cannon- Skill Unknown "Wielders became so skilled, it was a paradox" Perks are Final Round and Specialist (Hand loaded and Return to Sender) Special: Sniper- Doctor's Medicine "Headache? I can cure it" Perks are Return to Sender, Third Eye, Snapshot, and Doctor's Pill (Precision kills cause enemies to explode and returns health to player) Shotgun- Surprise "Slugs make a great gift" Perks are Hammer Forged, Light Weight, Slug Rounds (Extended Range and no spread) Fusion rifle- Time Flux "Time moves forward with your permission" Perks are More impact penalty to rate of fire, and Chrono's Revenge (One shot slows down enemies) Heavy: Rocket launcher- Poseidon's Wrath "A weapon worthy of a god" Perks are Javelin, Army of one, Trident (A rocket fired splits into three rockets and tracks different enemies) Machine gun- Hellfire "Who needs a rocket launcher, I can send one hundred explosions" Perks are Persistence, Surplus, Light them up (a random bullet is an explosive round that blinds nearby enemies) If you have any ideas, please leave them down below. Edit 1: This thread has got a lot of weapon ideas. May I say awesome weapon ideas? If you have any ideas for armor as well, feel free to post them. [b]Quick Announcement[/b]: My friend (FJFSOM656) has started a mini series called Exotic History. It's a small community project where you guys can make an exotic and post it here. In the spoilers tab, put [i]#writemyexotichistory[/i]. Here is a link to his table of contents for more details. https://www.bungie.net/en/Clan/Post/1371758/183820389/0/0 [b][u]Time's Reclamation[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/172642296/0/0 [b][u]Huntress of the Woods[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/175315752/0/0 [b][u]Combined Light[/u][/b] [u]Community Exotic[/u]: https://www.bungie.net/en/Forum/Post/176432982/0/0/1

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  • Edited by Paradox1055: 10/18/2015 4:57:15 PM
    Atheon's Return is a series of Vex themed weapons for all classes. [u]Time Flux[/u] "Time moves forward with your permission" (yes this is an original content idea. Just wanted to renew it) This is a fusion rifle that will be white (Looks like Atheon in color). Down the barrel, it will have plates on either side that resembles the iconic triangle like the one at the back of Atheon's room. It has 6 bullets in firing chamber and 12 in reserve. Has high charge time but medium impact. Perks Tier 1: Inverse- The charge time drops dramaticly! But impact is increased. Tier 2: Atheon's Revenge- One random bullet in every magazine does less damage but slows down enemies. [u]Historic Future[/u] "Blast from the past... or is it future?" (Another old one, just making it better) A scout rifle that resembles Jade Rabbit in design but looks more steam punk. Perks Tier 1: Lord of Time- Picking up ammo when this gun is full will store it until next needed. Tier 2: Time Lock- Cause bonus damage on Vex majors and ultras. Any target that survives, can't use their abilities (Teleporting, hobgoblin bubble shield thing, blink jump, etc). [u]Precise Timing[/u] "It's good to be punctual" This is a heavy sniper rifle that is identical to the Vex line rifle (sniper rifle). Being a heavy weapon, it is always a one hit kill in Crucible. Perks Tier 0: No Reserves- This gun has no clip or reserved ammo. Scoping up charges your one bullet (a red charge appears at the barrel). A meter around the reticle will show you how much the bullet has charged. Two second charge time. Tier 1: Spotted- Scoping up on a target will highlight it for three seconds or until target walks behind something. Tier 2: Precise Timing- Keeping the reticle on the target's head after scoping up (and Spotted is active) for three seconds will cause the gun to stay locked on and fire automatically. This will grant headshot every time. Precision kills have chance to spawn orbs of light.

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