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10/11/2015 6:48:27 AM
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As far as saying it's a huge issue, so was "The Royal Wedding" But absolutely nothing was accomplished, in fact, it made the world a little worse for celebrating Monarchists who's families enslaved over half the world. So yeah, trending doesn't matter. The weapons work fine dude, I can still use all my year one stuff in the crucible. The guns weren't proper for the year 2 mechanics, thus, no Jellyhorns letting you skip bosses all day and night.
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  • [quote]As far as saying it's a huge issue, so was "The Royal Wedding"[/quote] First off, weddings aren't [i]issues[/i], they're [i]events[/i]. Issues imply conflict, not just something that people talk about, dude. :P Yes, I agree just because something's "trending" doesn't innately make it important, but if a legitimate [i]issue[/i] (as in, something that actually, [i]negatively[/i] impacts people) is trending- both widely and continuously throughout an entire community- it needs to be at least [i]addressed[/i], which Bungie has very specifically NOT done. I.e., it makes it [b]IMPORTANT[/b]. [quote]The weapons work fine dude, I can still use all my year one stuff in the crucible.[/quote] At least 80% of the community is grounded in PvE activities, [i]not[/i] PvP, so this is both insulting and entirely meaningless to most of the playerbase. "[i]I[/i] like golf, so why do [i]you[/i] care if ESPN doesn't cover Baseball, anymore?" <-- Not a solid argument, bro. [quote]The guns weren't proper for the year 2 mechanics, thus, no Jellyhorns letting you skip bosses all day and night.[/quote] Funny, because I was under the impression that that's what the [i]-blam!-ing nerfs were for.[/i] Every "OP" weapon (including Ghorn, in case you forgot) was already severely demoted in 2.0, to deal with this very issue across both competative and cooperative arenas. What's your point? Hell, they're even removing perks from Y1 weapons [i]completely[/i], now, so I don't see any more ground for your argument to stand on, as far as Light Levels are concerned. [b]To make something very clear: -Weapon imbalance only negatively affects PvP; NOT PvE. However; -Capping Light Levels only affects PvE; NOT PvP.[/b] As such, do you not see the insane amounts of "herp derp" innate to Bungie's decicion to cap gear, now? If a weapon is too powerful, capping it's Light Level only serves to make the game better for MOBS, not PLAYERS.

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  • [quote]-Weapon imbalance only negatively affects PvP; NOT PvE.[/quote] False. Nobody used auto rifles during House of Wolves for a reason. I understand that they were nerfed for PvP reasons. But if they were twice as effective as other gun types, you would've seen the opposite. So balance DOES matter in PvE. [quote]-Capping Light Levels only affects PvE; NOT PvP.[/quote] Also false. Trials and Iron Banner are effected by light levels.

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  • I'm talking about imbalances from [i]OP[/i] weapons, in particular, dude, because his argument for capping gear is clearly based on them being too [i]good[/i] to exist alongside current stuff. We're not talking about patches and stat balancing; we're talking about capping LIGHT LEVELS, and you wouldn't leave gear behind because it [i]sucked[/i]. I'm fully aware of underpowered gear being an issue for the game as a whole, but that has nothing to do with capping [i]Light Levels[/i], because that does [i]nothing[/i] to address [i]weak[/i] gear; that's what patches are for. And I'm not stupid- obviously, endgame Crucible involves Light Levels, but it's still a very small [i]fraction[/i] of the PvP side of things, whereas I'm talking about the issue from an [i]overall[/i] perspective. Let me clarify my points- 1. OVERPOWERED gear has no negative effect on PvE, because it's [i]cooperative[/i]; only PvP is negatively affected because it's [i]competitive[/i]. 2. Leaving old "overpowered" gear behind by restricting their LIght Levels does nothing to address their use in [i]90%[/i] of PvP activities, yet fully removes them from any meaningful [i]PvE[/i] activities, despite the fact that (as shown in point #1) there is [i]no reason[/i] for it. Don't get me wrong; if weapons are too egregiously overpowered, I believe they [i]should[/i] be addressed at some point in time, but with [i]patches[/i]! Punishing PvE players needlessly for the sake of PvP is ridiculous, especially because it doesn't actually solve the [i]majority[/i] of PvP, anyway. :P

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