You can't blame PvP'ers on Bungie's overnerf of auto rifles. That was their fault. Autos were too strong on launch. The lead sandbox designer at Bungie admitted that himself. Suros was the biggest problem, because there was no negative to using the gun. Nothing in the game should be good in every scenario. Bungie will also not nerf something, just because some people asked for it. They have the data to show what isn't how it should be.
I know a lot of players only play PvE. Balance in PvE isn't really a problem. Unless a weapon like Gjallarhorn exists. If something is a bit too strong here, it's not a massive problem. If those issues start to make their way into PvP, it starts to become a bigger problem. I have no bias toward PvP. I play both. I enjoy both, but I understand that balance is more important in PvP than PvE. It also has nothing to do with being selfish.
I do agree that pretty much the whole skill tree is based around the super. That is the only point that I will accept in the super being kept how it is. No shotgun shot on its own can kill a super, apart from Golden Gun. This is balanced, due to Golden Gun being able to kill from 100 yards away. Every other super has damage resistance, which allows them to take a shot and live. Every super dies to a high impact sniper headshot, expect Hammer of Sol. I don't understand why this is fair.
I know it's a super. It's supposed to be strong, but it's better than every other super. It has no weaknesses and only strengths. As I said before, I think the only valid reason for leaving it the same is that the skill tree is only really based around making the super stronger. I still believe it deserves some small changes.
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